
Postado originalmente por
Lionet
Hello to you who follow in the footsteps of the Shapers!
Thanks to all of you doing test runs with imbued items and for sharing your experiences and findings here, your support is highly appreciated!
The internal process of evaluating your feedback, balancing and testing adjustments keeps us quite busy so most of the time I will not be able to reply to every poster directly. I will try to address all of the individual issues as larger topic blocks.
About life leech and mana leech:
We are currently looking into the issue, especially evaluating if reducing the effect for AoE damage may already address the situation.
About death protection:
In light of the recent feedback we decided to take another detailed look at the values of death protection for all three imbuements. I will post any information about changed values into this thread.
Gold token weapons:
Thanks a lot for your input regarding those, we are currently looking into this matter and will keep you posted.
About the effect duration and hunting time:
The duration of an effect will decrease when in battle instead of the imbued item being equipped in the case of weapons and equipment except for boots where time will be deducted when worn. This change should be available for testing with one of the next patches
Creature products:
We are still evaluating feedback and in several cases will change the amount of products needed for an imbuement as well as the type of product itself. I will keep you posted on these changes as soon as they will become available. One thing we are already working on is reducing the required amount of creature products for basic imbuements while some of the intricate and powerful imbuement requirements will be raised.
Now I'd like to ask you two questions concerning the imbuement fee and the gold to raise your success rate to 100%:
1. Do you consider these costs (or one of them) appropriate, too high or too low?
2. Do you consider the duration of imbuement effects in relation to these costs as reasonable, too long or too short?
> I have real hard time to give out feedback about this
> before I hear Cipsofts own statement of what exactly
> do you want to achieve with imbuying. Do you want the
> imbuying to be something that changes the gameplay of
> Tibia totally, update like the big vocation update
> was around 10 years ago? If this is the case, we need
> really many high level spawns in the future updates.
> Or do you want to add these imbuements just as small
> boost? In that case most of them are way too
> powerful.
The imbuing system is not meant as a vocation balancing update so we didn't aim at fundamentally changing vocations.
Keep it coming, we'll try to implement as many of your suggestions as possible
Kind regards,
Lionet