Página 9 de 15 PrimeiroPrimeiro ... 7891011 ... ÚltimoÚltimo
Resultados 81 a 90 de 147

Tópico: O único segredo "palpável" descoberto no hack de 2006, Tibia e seu pseudo-RPG

  1. #81
    Avatar de Lord-Sesshoumaru
    Registro
    21-12-2005
    Localização
    Cachoeiro de Itapemirim
    Idade
    35
    Posts
    522
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Galera eu vou deitar, mas qualquer um que quiser alguma transcrição é só postar ai que amanhã assim que acordar eu passo aqui e posto tudo. Abraço

    Edit: daquela lista que me prontifiquei a dar uma conferida, eu conferi todo mundo e postei aqui os que vi algo de interessante e/ou diferente, geralmente em forma de comentários, coisas pra serem implementadas futuramente e/ou ideias abandonadas

    Edit2: Peguei todos os NPC's que tem comentários e juntei em um arquivo, segue o arquivo (Tem muita coisa ai que é lixo, mas eu não vou mexer com isso agora não):
    # angus: Datenbank für den Teamassitstenten der explorers society Angus

    ################ Später ab hier besser bd nutzen

    #####

    #####

    #####

    ##### topic 34 verwendet



    # baaleal.npc: Datenbank für den Efreetgeneral Baa'leal

    #"mission", Questvalue(###)=### -> "A volunteer, hm? Well ... All right. You may only be a human, but you do seem to have the right spirit, and I like that. That's what we need around here!","Listen. Since our base of operations is set in this isolated spot we depend on supplies from outside. These supplies are crucial for us to win the war.","Unfortunately, it has happened that some of our supplies have disappeared on their way to this fortress. At first we thought it was the Marid, but intelligence reports suggest a different explanation. We now believe that a group of humans was behind the theft.","Unfortunately, we do not have much further specific information. All we know is that the thieves' hideout is somewhere in a northern city. However, you are a human, so you might stand a good chance to find those thieving jerks. I want them punished. Nobody messes with the Efreet and lives to tell the tale!","Now go! Travel to the northern cities! Look around for something that might give you a clue!", SetQuestValue

    #"mission", Questvalue(###)=### -> "You found the thieves? Excellent work, soldier! You are doing well - for a human, that is. Here - take this. Since you are not a regular member of the UDLA you have deserve some compensation.", Create (###,###), SetQuestValue(###,###)

    #"mission", Questvalue(###)=### -> "Still feeling adventurous, are we? Well, as I matter of fact there is something else you could do for us. Something very special.","Listen: We have sent a spy Ashta'Daramai, our enemy's fortress. He was on a mission to steal certain documents for us. Unfortunately, we have lost contact with him.","We must find out what happened to him and, more importantly, to the documents. Go to the to the fortress and try to find him. Above all, find the documents and bring them to me.","A word of advice: Our spy entered the fortress through a network of underground tunnels. Perhaps you should sneak into Ashta'Daramai using the same route. That way he should be easy to find.","Go now and don't come back without the documents.", SetQuestValue (###,###)

    #"mission", Questvalue(###)=### -> "Well, blast my buttocks with a blunderbuss###! The documents! Outstanding work, soldier! Malor will be pleased!","It appears you do deserve our trust after all. Tell you what, soldier - I will order that stubborn Alesar to fully cooperate with you. He's got some pretty nice items to sell. He won't like it, of course, but I'm sure he will do as he is told. He is a namby-pamby civilian after all.","Oh, and ask him about a mission, too. I think he and Malor were talking about a plan.", SetQuestValue(###,###)



    # benjamin.npc: Datenbank für den Postmann Benjamin

    #"mail" -> "Our mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1

    #"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3

    #Topic=1,"yes" -> "The Tibia Mail System enables you to send and receive letters and parcels. You can buy them here if you want."

    #Topic=1 -> "Is there anything else I can do for you?"

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)

    #Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)

    #Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # blindorc.npc: Datenbank fuer den blinden Orkschmied

    # verkauft SABRE, SHORT SWORD, SWORD, HATCHET

    # verkauft LEATHER ARMOR, STUDDED ARMOR, STUDDED HELMET

    # verkauft BRASS SHIELD

    # verkauft BOGEN, PFEILE



    # brodrosch.npc: Datenbank für den Kapitän Brodrosch

    # für post-quest



    # captain1.npc: Kapitän Blaubaer in Thais

    #Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=3,"yes",PZBlock,! -> *

    #Topic=4,"yes",PZBlock,! -> *

    #Topic=5,"yes",PZBlock,! -> *

    # für postquest



    # captain4.npc: Kapitän Seahorse in Edron

    #Topic=2,"yes",PZBlock,! -> *

    #Topic=3,"yes",PZBlock,! -> *

    #Topic=4,"yes",PZBlock,! -> *

    #Topic=5,"yes",PZBlock,! -> *

    #Topic=6,"yes",PZBlock,! -> *

    # für post-quest



    # captain5.npc: Kapitän Fearless in Venore

    #Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=2,"yes",PZBlock,! -> *

    #Topic=3,"yes",PZBlock,! -> *

    #Topic=4,"yes",PZBlock,! -> *

    #Topic=5,"yes",PZBlock,! -> *

    #Topic=7,"yes",PZBlock,! -> *



    # petros.npc: Fährmann Petros bei Darashia

    #Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=2,"yes",PZBlock,! -> *



    # sinbeard.npc: Kapitän Sinbeard in Ankrahmun

    #Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=4,"yes",PZBlock,! -> *

    #Topic=5,"yes",PZBlock,! -> *



    # charles.npc: Datenbank für den Kapitän Charles

    #Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=4,"yes",PZBlock,! -> *

    #Topic=5,"yes",PZBlock,! -> *

    #Topic=6,"yes",PZBlock,! -> *

    #Topic=1,"yes",PZBlock,! -> *



    # chemar.npc: Datenbank für den Teppichpiloten Chemar in Darashia

    #"mail" -> "Our mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1

    #"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3

    #Topic=1,"yes" -> "The Darashian Airmail System enables you to send and receive letters and parcels. You can buy them here if you want."

    #Topic=1 -> "Is there anything else I can do for you?"

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)

    #Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)

    #Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # chyrstal.npc: Datenbank für die Postfrau Chrystal

    #"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(110,8)

    #Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(110,6), Create(110,10)

    #Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # costello.npc: Datenbank für den Abt Costello

    # 63=forschen 64=questtür wg. eingang von unten



    # djema.npc: Datenbank für die Bibliothekarin Djema

    #"blackboard" -> "Yes! All books we have are listed in it! The whole library! And the best thing is that whenever a new book is added or one is removed the list is updated by magic. Isn't that great! Take a look!"

    #"magical","blackboard" -> *

    #"spy" -> "Yes! There was a spy! I have seen him! He was over there, right next to the door. When I came in he just slipped out. It was an Efreet! His green skin gave him away!"

    #"fr 0457", QuestValue (###)=### -> "fr 0457? Missing? Let me see? Hey, you are right. It is not on the list. Could it be?","Daraman have mercy! You're right! The file is gone! The spy must have stolen it. Oh dear. What am I to do now?","Quick! Go and tell uncle Fa'hradin. He will know what to do!", SetQuestValue (###)=###



    # dove.npc: Datenbank für die Postbeamtin Dove

    #"mail" -> "The Tibian mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1

    #"depot" -> "The depots are very easy to use. Just step in front of them and you will find your items in them. They are free for all Tibian citizens."

    #"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3

    #Topic=1,"yes" -> "The Tibia Mail System enables you to send and receive letters and parcels. You can buy them here if you want."

    #Topic=1 -> "Is there anything else I can do for you?"

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)

    #Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)

    #Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # gen-expl.ndb: Datenbank für die Explorers Society

    #################

    ################## Allgemeine Missionen

    #######

    ####

    ######

    ######################## Missionen

    #### topic 9 ist verwendet

    #########

    # Debug #

    #########

    #"advancement", QuestValue(300)>0, QuestValue(304)<6 -> "You have not even finished your butterfly hunt. Perform some missions and ask again."

    #"advancement", QuestValue(300)>0, QuestValue(304)=6 -> "So you think you are worthy of an advancement?",topic=55

    #"no",topic=55 -> "Then stop bothering me with it."

    #"yes",topic=55, QuestValue(305)<6 -> "You have not even finished your plant collection. Perform some missions and ask again."

    #"yes",topic=55, QuestValue(305)=6 -> "Well, you performed some simple tasks at least but do you realy think you deserve an advancement?",Topic=56

    #"no",topic=56 -> "Then stop bothering me with it."

    #"yes",topic=56, QuestValue(306)<2 -> "First finish the ice delivery mission. Then we might talk about advancement."

    #"yes",topic=56, QuestValue(306)=2, QuestValue(300)>3 -> "Sorry but your rank mirrors your performance perfectly."

    #"yes",topic=56, QuestValue(306)=2, QuestValue(300)<4 -> "This is odd indeed. I must have confused something in my papers, sorry. I grant you the rank of a journeyman.",SetQuestValue(300,4)

    ########################

    # NEUE MISSIONEN (4-6) #

    ########################

    ######################

    #####################

    ##########################

    # NEUE MISSIONEN (7-9) #

    ##########################

    ##########################

    #########################

    ########################

    #########################

    #####################

    ######################

    ######################



    # gen-post.ndb: Datenbank für generischen Banker

    # Verwendete Topics: 91 bis 99

    # Topic 91(96): Gold -> Platinum

    # Topic 92(97): Platinum <- Crystal

    # Topic 93(98): Gold <- Platinum

    # Topic 94(99): Platinum -> Crystal

    #Topic=91,%1,0<%1 -> Amount=%1, Price=100*%1, "So I should change %P gold coins to %A platinum coins for you?", Topic=96

    #Topic=91 -> "Hmm, can I help you with something else?"

    #Topic=92,%1,0<%1 -> Amount=%1*100, Price=%1, "So I should change %P crystal coins to %A platinum coins for you?", Topic=97

    #Topic=92 -> "Well, can I help you with something else?"

    #Topic=93,%1,0<%1 -> Amount=%1*100, Price=%1, "So I should change %P platinum coins to %A gold coins for you?", Topic=98

    #Topic=93 -> "Well, can I help you with something else?"

    #Topic=94,%1,0<%1 -> Amount=%1, Price=%1*100, "So I should change %P platinum coins to %A crystal coins for you?", Topic=99

    #Topic=94 -> "Well, can I help you with something else?"

    #Topic=96,"yes",Count(3031)>=Price -> "Here you are.", Create(3035), Amount=Price, Delete(3031)

    #Topic=96,"yes" -> "Sorry, you don't have enough gold coins."

    #Topic=96 -> "Well, can I help you with something else?"

    #Topic=97,"yes",Count(3043)>=Price -> "Here you are.", Create(3035), Amount=Price, Delete(3043)

    #Topic=97,"yes" -> "Sorry, you don't have so many crystal coins."

    #Topic=97 -> "Well, can I help you with something else?"

    #Topic=98,"yes",Count(3035)>=Price -> "Here you are.", Create(3031), Amount=Price, Delete(3035)

    #Topic=98,"yes" -> "Sorry, you don't have so many platinum coins."

    #Topic=98 -> "Well, can I help you with something else?"

    #Topic=99,"yes",Count(3035)>=Price -> "Here you are.", Create(3043), Amount=Price, Delete(3035)

    #Topic=99,"yes" -> "Sorry, you don't have so many platinum coins."

    #Topic=99 -> "Well, can I help you with something else?"



    # gen-t-furniture-chairs-s.ndb: Datenbank für generischen Möbelverkauf - Stühle

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"equipment" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-containers-s.ndb: Datenbank für generischen Möbelverkauf - Container

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-decoration-s.ndb: Datenbank für generischen Möbelverkauf - Dekoration

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-flowers-s.ndb: Datenbank für generischen Möbelverkauf - Pflanzen und Blumen

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *

    # "christmas","tree" -> Type=2812, Amount=1, Price=50, "A christmas tree is a very nice decoration for your house. Unfortunately it passes off in some weeks! Do you want to buy one for %P gold?", Topic=81



    # gen-t-furniture-instruments-s.ndb: Datenbank für generischen Möbelverkauf - Instrumente

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-jungle-s.ndb: Datenbank für generischen Möbelverkauf - Bambusmöbel

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"equipment" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-pillows-s.ndb: Datenbank für generischen Möbelverkauf - Kissen

    # Verwendete Topics: 81 bis 84

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-pottery-s.ndb: Datenbank für generischen Möbelverkauf - Töpfe

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-statues-s.ndb: Datenbank für generischen Möbelverkauf - Statuen

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-tables-s.ndb: Datenbank für generischen Möbelverkauf - Tische

    # Verwendete Topics: 81

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-furniture-tapestries-s.ndb: Datenbank für generischen Möbelverkauf - Vorhänge

    # Verwendete Topics: 81, 85

    #"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."

    #"furniture" -> *

    #"goods" -> *

    #"do","you","sell" -> *

    #"do","you","have" -> *



    # gen-t-runes-free-s.ndb: Datenbank für generischen Runenverkauf - Free Account Runen

    # Verwendete Topics: 99



    # gen-t-runes-prem-s.ndb: Datenbank für generischen Runenverkauf - Premium Account Runen

    # Verwendete Topics: 99



    # gen-t-wands-free-s.ndb: Datenbank für generischen Zauberstabverkauf - Free Account Wands

    # Verwendete Topics: 90,91,92



    # gen-t-wands-prem-s.ndb: Datenbank für generischen Zauberstabverkauf - Premium Account Wands

    # Verwendete Topics: 90,91,92



    # gen-xmas.ndb: Datenbank für generische Weihnachtsmänner

    #verteilt orange

    #verteilt candy canes

    #verteilt apfel

    #verteilt kekse

    #verteilt schneeball

    #verteilt doll

    #verteilt teddy



    # hairycles.npc: Datenbank für den Affen Hairycles

    # "mission" -> "Perhaps help you can. But not now. Later you ask again. Me fire light when help is needed."

    #### Einschub, notwendige Erklärung

    ####(begrüßung ändert sich nun)

    ### ACHTUNG TOPIC 18 OBEN VERWENDET



    # hl.npc: Datenbank für den Aufkäufer im Kriminellencamp

    # Ankauf von Waffen, Nummern 0-57

    # Ankauf von Waffen (Bows), Nummern 1-2

    # Ankauf von Ruestung, Nummern 0-39

    # Ankauf von Schilden, Nummern 0-25

    #Ankauf



    # Imbul.npc: Datenbank für den Fährman Imbul

    #"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1

    #"route" -> *

    #"passage" -> *

    #"town" -> *

    #"destination" -> *

    #"sail" -> *

    #"go" -> *

    #Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)

    #Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."

    #Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)

    #Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."

    #Topic=1,"yes" -> "Did the dworcs have your brain for supper? I was asking you WHERE you want to travel!"



    # jakahr.npc: Datenbank für den Postmann Jakahr

    #"mail" -> "Our mail system is perfectly unique, and everybody is free to use it. Would you like to know more about it?", Topic=1

    #"letter" -> Amount=1, Price=5, "Would you like to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "Would you like to buy a parcel for %P gold?", Topic=3

    #Topic=1,"yes" -> "The Tibia Mail System allows you to send and receive letters and parcels. You can buy them here if you want."

    #Topic=1 -> "Is there anything else I can do for you?"

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)

    #Topic=2,"yes" -> "Oh, you do not have enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)

    #Topic=3,"yes" -> "Oh, you do not have enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # kawill.npc: Datenbank für den Geomancer Kawill (Zwergenstadt)

    # "fire","suns" -> "You can get the blessing of the two suns in the suntower near Ab'Dendriel."

    # "suns" -> *

    # nach oben gestellt wg antwort auf fire



    # kevin.npc: Datenbank für Kevin Postner den Anführer der Postlergilde

    # TOPICS BIS EINSCHL. 25 BENUTZT

    # BEFÖRDERUNG 2

    # Topic=8,"yes" -> "I am glad to hear that. One of our mailboxes was reported to be jammed. It is located on the so called 'mountain' on the isle Folda. Get a crowbar and fix the mailbox. Report about your mission when you have done so.",Topic=9,SetQuestValue(228,1)



    # liane.npc: Datenbank für die Postfrau Liane

    #"mail" -> "Our mail system is unique! And so simple even males can use it. Do you want to know more about it?", Topic=1

    #"depot" -> "The depots are very easily to use. Just step in front of them and you will find your items in them. They are free for all citizens. Hail our Queen!"

    #"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3

    #Topic=1,"yes" -> "The Mail System enables you to send and receive letters and parcels. You can buy them here if you want."

    #Topic=1 -> "Is there anything else, I can do for you?"

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)

    #Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)

    #Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # lokur.npc: Datenbank für den Postzwerg Lokur

    #"depot" -> "Just walk towards them and you will find the items you stored in them during your last visit."

    #"letter" -> Amount=1, Price=5, "So you want to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "So you want to buy a parcel for %P gold?", Topic=3

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)

    #Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)

    #Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # Lorek.npc: Datenbank für den Fährman Lorek

    #"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1

    #"route" -> *

    #"passage" -> *

    #"town" -> *

    #"destination" -> *

    #"sail" -> *

    #"go" -> *

    #Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)

    #Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."

    #Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)

    #Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."

    #Topic=1,"yes" -> "HELLO? <knocks on your head> Anyone in there? I was asking you WHERE you want to travel!"



    # angus: Datenbank für den Teamassitstenten der explorers society Mortimer

    ################ Später ab hier besser bd nutzen

    ################

    #####

    #####

    ##### topic 34 verwendet



    # oldadall.npc: Datenbank für den Fährman old adall

    #"trip" -> Price=7, "Would you like to travel to the east end of Port Hope or to the west end of the town for 7 gold?", Topic=1

    #"route" -> *

    #"passage" -> *

    #"town" -> *

    #"destination" -> *

    #"sail" -> *

    #"go" -> *

    #Topic=1,"east",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=1,"west",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"

    #Topic=1,"east",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)

    #Topic=1,"east",CountMoney<Price -> "Sorry, you do not have enough gold."

    #Topic=1,"west",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)

    #Topic=1,"west",CountMoney<Price -> "Sorry, you do not have enough gold."

    #Topic=1,"yes" -> "Fine you fool, considering I was asking you WHERE you want to travel 'yes' is a very smart answer!"



    # olrik.npc: Datenbank für den Diener und Postillion Olrik (Elfenstadt)

    #"mail" -> "Our mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1

    #Topic=1,"yes" -> "The Tibia Mail System enables you to send and receive letters and parcels. You can buy them here if you want."

    #Topic=1 -> "Is there anything else I can do for you?"

    #"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2

    #"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3

    #Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)

    #Topic=2,"yes" -> "Oh, you do not have enough gold to buy a letter."

    #Topic=2 -> "Ok."

    #Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)

    #Topic=3,"yes" -> "Oh, you do not have enough gold to buy a parcel."

    #Topic=3 -> "Ok."



    # partos.npc: Datenbank für den Sträfling Partos

    #"excalibug" -> "Excalibug? No way that I tell you something about it!"

    #"grapes" -> Type=3592, Amount=1, "Do you have any grapes with you?", Topic=1

    #Topic=1,"yes",Count(Type)>=Amount -> "What do you want for that ...ohhh... tasty ...uhm... sweet ...drool... delicous ...hmm... grapes?", Delete(Type), Topic=2

    #Topic=1,"yes" -> "Go away, if you don't have any grapes."

    #Topic=1 -> *

    #Topic=2,"excalibug" -> "My late mentor once told me he found a wallcarving about this sword in a cave beneath the castle.", Topic=2

    #Topic=2,"wallcarving" -> "That part of the dungeon was recently blocked by a cave-in. It was unsecure before, and only a fool would have entered there. I stayed out and alive."



    # pydar.npc: Datenbank für den Pyromancer Pydar (Zwergenstadt)

    # "suns" -> "You can ask for the blessing of the two suns in the suntower near Ab'Dendriel."

    # nach oben gestellt wg. antwort auf fire



    # riddler.npc: Datenbank für den Rätselgeist Riddler

    #ACHTUNG TOPIC 13 und 14 mittendrin benutzt, da nachträglich!!

    #WICHTIG: Riddler MUSSS bei rätseln nach EINEM GANZEN WORT fragen, sonst geht cheat



    # uzon: Datenbank für den Teppichpiloten Uzon auf den Femor Hills

    # für postquest



    # wyda.npc: Datenbank für die Hexe Wyda (Swamp)

    #Topic=1,"yes",Sorcerer -> Price=400, "Hmm, thanks. Take this.", Delete(3734), CreateMoney

    #Topic=1,"yes",Druid -> "Thank you so much! Here, let me give you a reward...", Delete(3734), Create(3065)

    #Topic=1,"yes" -> Price=300, "Thank you! Here are some coins for your help.", Delete(3734), CreateMoney

    Publicidade:


    Jogue Tibia sem mensalidades!
    Taleon Online - Otserv apoiado pelo TibiaBR.
    https://taleon.online
    Última edição por Lord-Sesshoumaru; 13-06-2017 às 03:23.

  2. #82
    Avatar de Shadownmancer
    Registro
    14-06-2006
    Idade
    33
    Posts
    584
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Citação Postado originalmente por Shadownmancer Ver Post
    O único mistério de Tibia é:

    Como pode alguém ser tão retardado inocente de não perceber que a cip é uma empresa de merda que não investe tanto no game quanto poderia?
    Eu avisei. Abraços.

  3. #83

    Registro
    18-08-2015
    Posts
    46
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Até desanimei de continuar pesquisando a linguagem 469 hauahu, se pa esse troço nem significa nada.

  4. #84
    Banido Avatar de Flea
    Registro
    20-09-2004
    Localização
    São Paulo
    Idade
    35
    Posts
    5.679
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Citação Postado originalmente por ~CØ¥ØT~ Ver Post
    Arquivo relacionado ao Demon, no jogo:
    TÁ AÍ O MOTIVO DA EXISTÊNCIA DO FIST FIGHTING.

    Como eu sempre defendi: O dano melee dos bichos é pelo Fist Fighting. Demon tem 120 de Fist, por isso que da pra blokar ele de boa com Shield. (Quanto maior a diferença entre o skill de quem ataca e o Shielding de quem defende, maior a chance do hit acertar/dar poof).

    É galera, pro povo que treinava Fist feito idiota, tá aí: É mais uma skill inútil, junto com o Fishing e o Shielding, que tá ali só por conta da mecânica ultrapassada e burra do jogo.

  5. #85
    Avatar de ~CØ¥ØT~
    Registro
    21-08-2006
    Localização
    Campinas
    Idade
    36
    Posts
    487
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    A parte que mais me interessou desses arquivos foram os loot. Como a rate é x1000 (de acordo com o Dennis), a chance de dropar MPA de Demon era 0,1%. Acredito que o sistema deva ser o mesmo até hoje.




    Publicidade:


    Jogue Tibia sem mensalidades!
    Taleon Online - Otserv apoiado pelo TibiaBR.
    https://taleon.online
    Última edição por ~CØ¥ØT~; 13-06-2017 às 07:51.

  6. #86
    Avatar de FLIPFLAP
    Registro
    23-02-2010
    Posts
    783
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Citação Postado originalmente por Flea Ver Post
    TÁ AÍ O MOTIVO DA EXISTÊNCIA DO FIST FIGHTING.

    Como eu sempre defendi: O dano melee dos bichos é pelo Fist Fighting. Demon tem 120 de Fist, por isso que da pra blokar ele de boa com Shield. (Quanto maior a diferença entre o skill de quem ataca e o Shielding de quem defende, maior a chance do hit acertar/dar poof).

    É galera, pro povo que treinava Fist feito idiota, tá aí: É mais uma skill inútil, junto com o Fishing e o Shielding, que tá ali só por conta da mecânica ultrapassada e burra do jogo.
    Pelo que entendi ai o que você escreveu , então vale mais a pena usar armas de 2 mãos do que usar escudo e uma arma. Interpretei mal o que você disse???


    Ao tópico:


    Acredito eu que agora foi mais outro prego no caixão da Cip em relação a Tibia. Todos já sabiamos ao longo desses anos que a Cip é uma empresa de fundo de quintal no qual faz as coisas feito nas coxas.

    O que resta agora do Tibia atualmente apesar de esse vazamento ser de antigos arquivos do jogo????

    Acho que as unicas coisas que realmente importa dentro do jogo é caçar pra pegar loot e fazer do tibia que nem uma Visual Novel com os NPCs
    Última edição por FLIPFLAP; 13-06-2017 às 10:46.

  7. #87
    Avatar de zatek
    Registro
    26-09-2007
    Posts
    6
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Sou um antigo jogador, da época dos Old times.
    Acompanho o fórum diariamente, nunca posto nada, mas dessa vez resolvi dar minha opinião aqui.

    Comecei jogar em 2003, perdi muito sono com os mistérios do tibia, a nostalgia da época áurea do tibia ainda me trás felicidade.
    Lembro que tinha net discada na época, e durante a semana eu salvava o site o tibia br, para poder ficar olhando durante a semana o mapa, os itens, o que dropava dos monstros e tudo mais.
    Passava horas lendo os livros nas bibliotecas do tibia, viciado no RPG do jogo. Acho que o RPG é sem duvida a coisa mais bem feita do game.

    No entanto ha muito tempo percebi uma coisa que muito de vocês sabem também, a CIP nunca se preocupou com os jogares por isso já fazem 7 anos que não jogo o global, resolvi que nunca mais iria dar dinheiro pra cip.

    Eles nunca ouviram a opinião dos clientes. Devido a isso, acho muito plausível, que todos os mistérios, ou a maioria deles, não passam de mentira, simplesmente não existem.

    Até mesmo a questão dos bot (que é coisa pra outro tópico) nunca vi a cip realmente combater os bots de verdade, agora com o battle eye pode ser que resolva, mas o jogo já esta acabado, tem 8 k de player online, nada como nos old times quando tinha 66 k

    Nunca vi a questão dos bots como algo tão complicado de ser resolvido, teve épocas que a cip tinha 30 gms, se esses gms realmente trabalhassem, realmente investigando, sem esperar os Reports, e deletando os que usavam bot, a questão dos bots seria resolvida. Seria demorado?, mas aposto que resolveria, a partir do ponto que as pessoas parassem de comprar os bot, as empresas que desenvolviam os bots iriam parar de fazer atualizações.


    Resumindo meus caros, essa é minha opinião, pode estar errada é claro. Mas depois dos arquivos hakeados, isso ficou muito claro pra mim. Por mais que a galera diga que "ahh, mas ja se passaram 11 anos depois dos arquivos hakeados, podem ter implantado soluções para os mistérios.", acho muito improvável, até por que os mistérios que mais intrigam a galera, já existiam naquela época ( sword of fury, jafundaf, serpentine, entre outros)

  8. #88
    Avatar de mago nobre
    Registro
    29-08-2016
    Posts
    286
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Boa tarde!

    @Lord-Sesshoumaru, interessante essa parte das falas do Baa'leal, parece que o rato espião foi pensando para ser dos Efreets, mas por algum motivo decidiram mudar a quest e a missão foi para o lado dos Blue Djinns. Curioso...

    @Mr Kuka, você esqueceu de mencionar que o Emperor Kruzak apenas reage a "Beregar" só depois de você ter feito a The Hidden City of Beregar Quest, pelo menos comigo foi assim...

    Quanto as falas do Partos sobre Excalibug que o cara lá do outro post tinha prometido, eu particularmente não vi nada de mais, ele apenas relata mais um lugar onde possivelmente estaria uma espada como tanto outros NPCs fazem, unica coisa curiosa é qual o castelo e masmorra ele deve está se referindo...

    Queria ver qual efeito no A Prisioner faz com que ele entregue a chave e se nesses arquivos está contido todas as chaves que podem ser obtidas no jogo.

    Abraço!

  9. #89
    Avatar de Lord-Sesshoumaru
    Registro
    21-12-2005
    Localização
    Cachoeiro de Itapemirim
    Idade
    35
    Posts
    522
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Padrão

    Citação Postado originalmente por mago nobre Ver Post
    Boa tarde!

    @Lord-Sesshoumaru, interessante essa parte das falas do Baa'leal, parece que o rato espião foi pensando para ser dos Efreets, mas por algum motivo decidiram mudar a quest e a missão foi para o lado dos Blue Djinns. Curioso...

    @Mr Kuka, você esqueceu de mencionar que o Emperor Kruzak apenas reage a "Beregar" só depois de você ter feito a The Hidden City of Beregar Quest, pelo menos comigo foi assim...

    Quanto as falas do Partos sobre Excalibug que o cara lá do outro post tinha prometido, eu particularmente não vi nada de mais, ele apenas relata mais um lugar onde possivelmente estaria uma espada como tanto outros NPCs fazem, unica coisa curiosa é qual o castelo e masmorra ele deve está se referindo...

    Queria ver qual efeito no A Prisioner faz com que ele entregue a chave e se nesses arquivos está contido todas as chaves que podem ser obtidas no jogo.

    Abraço!
    Se você fosse druid e entregasse uma blood herb a Wyda ela te daria uma Terra Rod, tem muita coisa interessante que foi pensada e não foi pro jogo, quanto as frases do Partos o que me causa estranhamento é elas não terem ido pro jogo, não vejo motivo aparente pra isso. E eu não sei se da pra ver esse tipo de coisa, possivelmente sim, mas eu até agora só descobri onde achar as transcrições dos NPC's e o mapa. Se alguém souber em qual arquivo(s) está(ão) a(s) quests, keys e etc, eu posso fazer uma rotina de busca e agrupamento pra tentar identificar quais quests correspondem a cada QuestValue e por ai vai.

  10. #90

    Registro
    12-06-2017
    Posts
    7
    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
    Peso da Avaliação
    0

    Unhappy

    Citação Postado originalmente por mago nobre Ver Post
    Boa tarde!

    @Lord-Sesshoumaru, interessante essa parte das falas do Baa'leal, parece que o rato espião foi pensando para ser dos Efreets, mas por algum motivo decidiram mudar a quest e a missão foi para o lado dos Blue Djinns. Curioso...

    @Mr Kuka, você esqueceu de mencionar que o Emperor Kruzak apenas reage a "Beregar" só depois de você ter feito a The Hidden City of Beregar Quest, pelo menos comigo foi assim...

    Quanto as falas do Partos sobre Excalibug que o cara lá do outro post tinha prometido, eu particularmente não vi nada de mais, ele apenas relata mais um lugar onde possivelmente estaria uma espada como tanto outros NPCs fazem, unica coisa curiosa é qual o castelo e masmorra ele deve está se referindo...

    Queria ver qual efeito no A Prisioner faz com que ele entregue a chave e se nesses arquivos está contido todas as chaves que podem ser obtidas no jogo.

    Abraço!
    # GIMUD - Graphical Interface Multi User Dungeon
    # prisoner.npc: Datenbank für den Prisoner alias Mad Mage

    Name = "A Prisoner"
    Sex = male
    Race = 1
    Outfit = (130,81-40-55-94)
    Home = [32393,32137,13]
    Radius = 2
    GoStrength = 25

    Behaviour = {
    ADDRESS,"hello$",! -> "Huh? What? I can see! Wow! A non-mino. Did they capture you as well?"
    ADDRESS,"hi$",! -> *
    ADDRESS,! -> Idle
    BUSY,"hello$",! -> "Not much space right here. Hehe. I haven´t had a visitor for some time and right now there are two! Hehehe! Great!"
    BUSY,"hi$",! -> *
    BUSY,! -> NOP
    VANISH,QuestValue(1)>0,! -> "Good bye! Don't forget about the secrets of mathemagics."
    VANISH,QuestValue(1)=0,! -> "Wait! Don't leave! I want to tell you about my surreal numbers."


    "bye" -> "Next time we should talk about my surreal numbers.", Idle
    "farewell" -> *
    "job" -> "Job? JOB? Hey man - I am in prison! But you know - once upon a time - I was a powerful mage! A mage ... come to think of it .., what is that - a mage?"
    "name" -> "My name is - uhm - hang on? I knew it yesterday, didn't I? Doesn't matter!"
    "time" -> "Better save time than comitting a crime. I am a poet and I know it!"
    "sorcerer" -> "I am the mightiest sorcerer from here to there! Yeah!"
    "power" -> "Power. Hmmm. Once while we were crossing the mountains together a man named Aureus said to me that parcels are equal to power. Any idea what that meant?"
    "books" -> "I have many books in my home. But only powerful people can read them. I bet you will only see three dots after the headline! Hehehe! Hahaha! Excellent!"
    "mad","mage" -> "Hey! That's me! You got it! Thanks mate - now I remember my name!"
    "riddle" -> "Great riddle, isn´t it? If you can tell me the correct answer, I will give you something. Hehehe!"
    "something" -> "No! I won´t tell you. Shame coz it would be useful for you - hehehe."
    "apple" -> Type=3585, Amount=1, "Apples! Real apples! Man I love them! Can I have one? Oh please say yes!", Topic=1
    "escape" -> "How could I escape? They only give me rotten food here. I can´t regain my powers because I have no mana!"
    "key" -> "Sure I have the key! Hehehe! Perhaps I will give it to you. IF you can solve my riddle."
    "mino" -> "They are trying to capture me! Or hang on! Haven't they already captured me? Hmmm - I will have to think about this."
    "markwin" -> "He is the worst of them all! He is the king of the minos! May he burn in hell!"
    "labyrinth" -> "It´s easy to find your way through it! Just follow the pools of mud. Hehe - useful hint, isn´t it?"
    "way" -> *
    "palkar" -> "He is the leader of the outcasts. I hope he will never conquer the city of Mintwallin. That would be the end of me!"
    "karl" -> "Tataah!"
    "demon" -> "The only monster I cannot conjure. But soon I will be powerful enough!"
    "monster" -> "Yeah! There are many monsters guarding my home. Only the bravest hero will be able to slay them!"
    "conjure" -> *
    "home" -> *

    "number", QuestValue(1) < 1 -> "My surreal numbers are based on astonishing facts. Are you interested in learning the secret of mathemagics?", Topic=7, Amount=Random(1,4)
    "math", QuestValue(1) < 1 -> *
    "1+1$", QuestValue(1) < 1 -> *
    "1$","+$","1$", QuestValue(1) < 1 -> *
    "1$","plus","1$", QuestValue(1) < 1 -> *
    "one","plus","one", QuestValue(1) < 1 -> *

    "number", QuestValue(1) > 0 -> "You already know the secrets of mathemagics! Now go and use them to learn."
    "math", QuestValue(1) > 0 -> *
    "1+1$", QuestValue(1) > 0 -> *
    "1$","+$","1$", QuestValue(1) > 0 -> *
    "1$","plus","1$", QuestValue(1) > 0 -> *
    "one","plus","one", QuestValue(1) > 0 -> *
    Topic=7, "yes" -> "But first tell me your favourite colour please!", Topic=8
    Topic=8,QuestValue(2)=1,"red",! -> "Very interesting. So are you ready to proceed in you lesson in mathemagics?",Topic=9
    Topic=8,QuestValue(2)=2,"blue",! -> *
    Topic=8,QuestValue(2)=3,"black",! -> *
    Topic=8,QuestValue(2)=4,"white",! -> *
    Topic=8,QuestValue(2)=5,"orange",! -> *
    Topic=8,QuestValue(2)=6,"green",! -> *
    Topic=8,QuestValue(2)=7,"yellow",! -> *
    Topic=8,QuestValue(2)=8,"brown",! -> *
    Topic=8,QuestValue(2)=9,"violet",! -> *
    Topic=8,QuestValue(2)=10,"pink",! -> *
    Topic=8,QuestValue(2)=11,"silver",! -> *
    Topic=8,QuestValue(2)=12,"gold",! -> *
    Topic=8,QuestValue(2)=13,"grey",! -> *

    Topic=8,! -> "I think you are not in touch with yourself, come back if you have tuned in on your own feelings."

    Topic=9, "yes", Amount=1 -> "So know that everthing is based on the simple fact that 1 + 1 = 49!", SetQuestValue(1,1)
    Topic=9, "yes", Amount=2 -> "So know that everthing is based on the simple fact that 1 + 1 = 94!", SetQuestValue(1,2)
    Topic=9, "yes", Amount=3 -> "So know that everthing is based on the simple fact that 1 + 1 = 13!", SetQuestValue(1,3)
    Topic=9, "yes", Amount=4 -> "So know that everthing is based on the simple fact that 1 + 1 = 1!", SetQuestValue(1,4)


    "sell","rune" -> Type=3147, Amount=1, Price=10, "You want to sell me blank runes! I will give you 50000 gold for each rune! Interested?", Topic=2

    "dp-d-ks-p-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "dp-d-sk-p-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-d-ks-p-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-d-sk-p-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "dp-p-ks-d-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "dp-p-sk-d-dp" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-p-ks-d-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3
    "pd-p-sk-d-pd" -> Type=3585, Amount=7, "Hurray! For that I will give you my key for - hmm - let´s say ... some apples. Interested?", Topic=3

    Topic=1,"yes",Count(Type)>=Amount -> "Mnjam. Excellent! Thanks, man!", Delete(Type)
    Topic=1,"yes" -> "Do you want to trick me? You don´t have one lousy apple!"
    Topic=1 -> "Ooooooooooo.<sniff>"

    Topic=2,"yes",Count(Type)>=Amount -> "Ok. Take my money. I can summon new money anytime - hehehe.", Delete(Type), CreateMoney
    Topic=2,"yes" -> "You do not have one."
    Topic=2 -> "Hmmmmm."

    Topic=3,"yes",Count(Type)>=Amount -> "Mnjam - excellent apples. Now - about that key. You are sure want it?", Delete(Type), Topic=4
    Topic=3,"yes" -> "Get some more apples first!"
    Topic=3 -> "Then go away!", Idle

    Topic=4,"yes" -> "Really, really?", Topic=5
    Topic=4 -> "Then go away!", Idle

    Topic=5,"yes" -> "Really, really, really, really?", Topic=6
    Topic=5 -> "Then go away!", Idle

    Topic=6,"yes" -> Type=2969, Data=3666, Amount=1, "Then take it and get happy - or die, hehe.", Create(Type)
    Topic=6 -> "Then go away!", Idle


    Não sei se é o que vc quer saber, mas no caso ele cria o item 2969 que no arquivo é uma silver key e o data=3666 é a numeração da chave, eu também não sei procurar pelos arquivos de chave em específico

    - - - Atualizado - - -

    Até agora a única coisa desses arquivos que achei interessante foram os arquivos de respawn de boss com o tempo estimado de aparição (tipo yeti, aquele orc da backpack, etc...)
    E o pior foi procurar as "ações" de sqm, teleports e alavancas e constatar que NADA tem sequência, por exemplo: tem a ação de retirar a parede que libera o fire elemental da serpentine ok, mas a alavanca do vampire e do behemoth não existe nenhuma ação, além de nada ter ligação com as paredes deles serem removidas ou seja até aí a quest não existia mesmo (a não ser que vc seja muito crente na cip e ache que essas ações estão em arquivos que ninguém tem heuahueahua cof cof), não há também ação pra alavanca do banshee na desert quest e muito menos pra o teleport que tem lá...

    Publicidade:


    Jogue Tibia sem mensalidades!
    Taleon Online - Otserv apoiado pelo TibiaBR.
    https://taleon.online



Tópicos Similares

  1. Site tibia.com não abre de jeito nenhum.
    Por Jimmy Flex no fórum Suporte Geral
    Respostas: 5
    Último Post: 08-02-2012, 17:00
  2. Site tibia.com não abre de jeito nenhum.
    Por Jimmy Flex no fórum Feedback
    Respostas: 3
    Último Post: 07-02-2012, 15:30
  3. Respostas: 100
    Último Post: 24-02-2009, 13:40
  4. Quer 1 e-mail com 1 Giga de espaço??
    Por Urso no fórum Fora do Tibia - Off Topic
    Respostas: 11
    Último Post: 27-06-2008, 13:41
  5. Sobre o Tibia Cam e com relação as versões do Tibia
    Por Kratzz no fórum Tibia Videos
    Respostas: 0
    Último Post: 26-09-2004, 18:38

Permissões de Postagem

  • Você não pode iniciar novos tópicos
  • Você não pode enviar respostas
  • Você não pode enviar anexos
  • Você não pode editar suas mensagens
  •