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Tópico: Novos itens, efeitos e transferências bancárias

  1. #41
    Avatar de Joe Dee
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    04-03-2006
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    Peso da Avaliação
    0

    Padrão

    Resta saber se ele vai perguntar: "Débito ou crédito"?

    Publicidade:


    Jogue Tibia sem mensalidades!
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  2. #42
    Avatar de Allison S.
    Registro
    10-01-2007
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    0

    Padrão

    Player: What are you going to use to enchant those new weapons?

    Rejana: You will be able to charge the items at an NPC, with the same tokens.

    Qual opinião de vocês?
    Menor dificuldade para adquirir em maior quantidade? uma token valer 10 itens? Pena que ela não especificou a token, abre margem pra diversas interpretações: É a gold? Outra token? Um up nas major crystalline tokens que já foi pedido no forum oficial? kkk

    respostas só no ts, não gastem seu dinheiro em suposições hehehe

  3. #43
    Avatar de Mendanha
    Registro
    19-09-2004
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    Rio de Janeiro
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    Peso da Avaliação
    0

    Padrão

    Citação Postado originalmente por Allison S. Ver Post
    Player: What are you going to use to enchant those new weapons?

    Rejana: You will be able to charge the items at an NPC, with the same tokens.

    Qual opinião de vocês?
    Menor dificuldade para adquirir em maior quantidade? uma token valer 10 itens? Pena que ela não especificou a token, abre margem pra diversas interpretações: É a gold? Outra token? Um up nas major crystalline tokens que já foi pedido no forum oficial? kkk

    respostas só no ts, não gastem seu dinheiro em suposições hehehe
    Sim, ela tá falando dos gold tokens mesmo.
    Atenciosamente,
    Mendanha.




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  4. #44
    Avatar de Valter Moonn
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    29-11-2009
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    Resende
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    Peso da Avaliação
    0

    Padrão

    Só tenho 1 coisa a falar...

    RIP soft boots.. a cada 3 hits tu regenera 80... 100 de mana com as novas weapons full encantadas ...

    Cipt perdendo o foco do RPG e tornando o tibia em powergame...

  5. #45

    Registro
    24-06-2013
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    Peso da Avaliação
    0

    Padrão

    Haverá alterações:

    Armas
    -Só "gastaram" o tempo se estiverem em uso.
    -O item base não vai quebrar, mas vc poderá perder os gold tokens durante o encantamento.
    -Aumento do tempo de duração.

    Anéis e colares - terão aumentados os tempos, sendo que os status podem ser revistos.
    Void boots/tiara of power - terão aumentados os tempos de duração, mas continuarão desaparecendo após o tempo.




    Publicidade:


    Jogue Tibia sem mensalidades!
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  6. #46
    Avatar de Allison S.
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    10-01-2007
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    Padrão

    Skiann disse pra usar esse tópico então la vai:
    todas as mayhem:

    16:22 You see a blade of mayhem (Atk:48, Def:28).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    16:22 You see a blade of mayhem (Atk:49, Def:32, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    16:22 You see a blade of mayhem (Atk:50, Def:33, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    16:22 You see a blade of mayhem (Atk:52, Def:34, sword fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    16:28 You see a slayer of mayhem (Atk:49, Def:35).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    16:28 You see a slayer of mayhem (Atk:51, Def:31, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    16:28 You see a slayer of mayhem (Atk:52, Def:32, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    16:28 You see a slayer of mayhem (Atk:53, Def:35, sword fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    16:32 You see an axe of mayhem (Atk:49, Def:26).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    16:32 You see an axe of mayhem (Atk:50, Def:30, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    16:32 You see an axe of mayhem (Atk:51, Def:31, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    16:32 You see an axe of mayhem (Atk:52, Def:33, axe fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    16:37 You see a chopper of mayhem (Atk:49, Def:35).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    16:37 You see a chopper of mayhem (Atk:51, Def:37, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    16:37 You see a chopper of mayhem (Atk:52, Def:32, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    16:37 You see a chopper of mayhem (Atk:53, Def:41, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    16:39 You see a mace of mayhem (Atk:48, Def:28).
    It can only be wielded properly by players of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    16:39 You see a mace of mayhem (Atk:49, Def:28, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    16:39 You see a mace of mayhem (Atk:50, Def:30, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    16:39 You see a mace of mayhem (Atk:51, Def:32, club fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    16:42 You see a hammer of mayhem (Atk:49, Def:35).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    16:42 You see a hammer of mayhem (Atk:51, Def:28, critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    16:42 You see a hammer of mayhem (Atk:53, Def:30, critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    16:42 You see a hammer of mayhem (Atk:54, Def:33, club fighting +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    16:45 You see a bow of mayhem (Range:6, Atk+3, Hit%+3).
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 55.00 oz.
    This weapon can be charged.
    16:45 You see a bow of mayhem (Range:6, Atk+4, Hit%+4, critical hit chance +15%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by paladins of level 150 or higher.
    It weighs 55.00 oz.
    This weapon is charged.
    16:45 You see a bow of mayhem (Range:6, Atk+5, Hit%+5, critical hit chance +20%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by paladins of level 200 or higher.
    It weighs 55.00 oz.
    This weapon is heavily charged.
    16:45 You see a bow of mayhem (Range:6, Atk+6, Hit%+6, distance fighting +1, critical hit chance +25%, critical extra damage +30%) that will expire in 1 hour and 30 minutes.
    It can only be wielded properly by paladins of level 250 or higher.
    It weighs 55.00 oz.
    This weapon is overcharged.

    16:47 You see a crossbow of mayhem (Range:5, Atk+3, Hit%+3).
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 65.00 oz.
    This weapon can be charged.
    16:47 You see a crossbow of mayhem (Range:5, Atk+4, Hit%+4, critical hit chance +15%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by paladins of level 150 or higher.
    It weighs 65.00 oz.
    This weapon is charged.
    16:47 You see a crossbow of mayhem (Range:5, Atk+5, Hit%+5, critical hit chance +20%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by paladins of level 200 or higher.
    It weighs 65.00 oz.
    This weapon is heavily charged.
    16:47 You see a crossbow of mayhem (Range:5, Atk+6, Hit%+6, distance fighting +1, critical hit chance +25%, critical extra damage +30%) that will expire in 2 hours.
    It can only be wielded properly by paladins of level 250 or higher.
    It weighs 65.00 oz.
    This weapon is overcharged.

    16:49 You see a wand of mayhem.
    It can only be wielded properly by sorcerers of level 100 or higher.
    It weighs 35.00 oz.
    This weapon can be charged.
    16:49 You see a wand of mayhem (critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by sorcerers of level 150 or higher.
    It weighs 35.00 oz.
    This weapon is charged.
    16:49 You see a wand of mayhem (critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by sorcerers of level 200 or higher.
    It weighs 35.00 oz.
    This weapon is heavily charged.
    16:49 You see a wand of mayhem (magic level +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
    It can only be wielded properly by sorcerers of level 250 or higher.
    It weighs 35.00 oz.
    This weapon is overcharged.

    16:52 You see a rod of mayhem.
    It can only be wielded properly by druids of level 100 or higher.
    It weighs 35.00 oz.
    This weapon can be charged.
    16:52 You see a rod of mayhem (critical hit chance +10%, critical extra damage +20%) that will expire in 20 hours.
    It can only be wielded properly by druids of level 150 or higher.
    It weighs 35.00 oz.
    This weapon is charged.
    16:52 You see a rod of mayhem (critical hit chance +15%, critical extra damage +25%) that will expire in 10 hours.
    It can only be wielded properly by druids of level 200 or higher.
    It weighs 35.00 oz.
    This weapon is heavily charged.
    16:52 You see a rod of mayhem (magic level +1, critical hit chance +20%, critical extra damage +30%) that will expire in 15 hours.
    It can only be wielded properly by druids of level 250 or higher.
    It weighs 35.00 oz.
    This weapon is overcharged.

    - - - Atualizado - - -

    todas as remedy:

    16:55 You see a blade of remedy (Atk:48, Def:28).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    16:55 You see a blade of remedy (Atk:49, Def:32, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    16:55 You see a blade of remedy (Atk:50, Def:32, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    16:55 You see a blade of remedy (Atk:51, Def:35, sword fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    16:57 You see a slayer of remedy (Atk:49, Def:35).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    16:57 You see a slayer of remedy (Atk:51, Def:31, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    16:57 You see a slayer of remedy (Atk:52, Def:32, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    16:57 You see a slayer of remedy (Atk:53, Def:35, sword fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    17:00 You see an axe of remedy (Atk:48, Def:28).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    17:00 You see an axe of remedy (Atk:50, Def:30, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    17:00 You see an axe of remedy (Atk:51, Def:31, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    17:00 You see an axe of remedy (Atk:52, Def:33, axe fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    17:06 You see a chopper of remedy (Atk:49, Def:35).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    17:06 You see a chopper of remedy (Atk:51, Def:31, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    17:06 You see a chopper of remedy (Atk:52, Def:32, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    17:06 You see a chopper of remedy (Atk:53, Def:35, axe fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    17:08 You see a mace of remedy (Atk:48, Def:28).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    17:08 You see a mace of remedy (Atk:49, Def:28, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    17:08 You see a mace of remedy (Atk:50, Def:30, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    17:08 You see a mace of remedy (Atk:51, Def:32, club fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    17:11 You see a hammer of remedy (Atk:49, Def:35).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    17:11 You see a hammer of remedy (Atk:51, Def:28, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 150 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    17:11 You see a hammer of remedy (Atk:53, Def:30, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 200 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    17:11 You see a hammer of remedy (Atk:54, Def:33, club fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 250 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    17:14 You see a bow of remedy (Range:6, Atk+3, Hit%+3).
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 55.00 oz.
    This weapon can be charged.
    17:15 You see a bow of remedy (Range:6, Atk+4, Hit%+4, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by paladins of level 150 or higher.
    It weighs 55.00 oz.
    This weapon is charged.
    17:15 You see a bow of remedy (Range:6, Atk+5, Hit%+5, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by paladins of level 200 or higher.
    It weighs 55.00 oz.
    This weapon is heavily charged.
    17:15 You see a bow of remedy (Range:6, Atk+6, Hit%+6, distance fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by paladins of level 250 or higher.
    It weighs 55.00 oz.
    This weapon is overcharged.

    17:16 You see a crossbow of remedy (Range:5, Atk+3, Hit%+3).
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 65.00 oz.
    This weapon can be charged.
    17:16 You see a crossbow of remedy (Range:5, Atk+4, Hit%+4, hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by paladins of level 150 or higher.
    It weighs 65.00 oz.
    This weapon is charged.
    17:16 You see a crossbow of remedy (Range:5, Atk+5, Hit%+5, hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by paladins of level 200 or higher.
    It weighs 65.00 oz.
    This weapon is heavily charged.
    17:16 You see a crossbow of remedy (Range:5, Atk+6, Hit%+6, distance fighting +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by paladins of level 250 or higher.
    It weighs 65.00 oz.
    This weapon is overcharged.

    17:18 You see a wand of remedy.
    It can only be wielded properly by sorcerers of level 100 or higher.
    It weighs 35.00 oz.
    This weapon can be charged.
    17:18 You see a wand of remedy (hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by sorcerers of level 150 or higher.
    It weighs 35.00 oz.
    This weapon is charged.
    17:18 You see a wand of remedy (hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by sorcerers of level 200 or higher.
    It weighs 35.00 oz.
    This weapon is heavily charged.
    17:18 You see a wand of remedy (magic level +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by sorcerers of level 250 or higher.
    It weighs 35.00 oz.
    This weapon is overcharged.

    17:19 You see a rod of remedy.
    It can only be wielded properly by druids of level 100 or higher.
    It weighs 35.00 oz.
    This weapon can be charged.
    17:19 You see a rod of remedy (hit points leech chance +25%, hit points leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by druids of level 150 or higher.
    It weighs 35.00 oz.
    This weapon is charged.
    17:19 You see a rod of remedy (hit points leech chance +30%, hit points leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by druids of level 200 or higher.
    It weighs 35.00 oz.
    This weapon is heavily charged.
    17:19 You see a rod of remedy (magic level +1, hit points leech chance +35%, hit points leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by druids of level 250 or higher.
    It weighs 35.00 oz.
    This weapon is overcharged.

    - - - Atualizado - - -

    todas as carving

    20:50 You see a blade of carving (Atk:48, Def:28).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    20:50 You see a blade of carving (Atk:49, Def:32, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    20:50 You see a blade of carving (Atk:50, Def:33, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    20:50 You see a blade of carving (Atk:51, Def:35, sword fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    20:53 You see a slayer of carving (Atk:50, Def:30).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    20:53 You see a slayer of carving (Atk:51, Def:31, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    20:53 You see a slayer of carving (Atk:52, Def:32, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    20:53 You see a slayer of carving (Atk:53, Def:35, sword fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    20:55 You see an axe of carving (Atk:49, Def:26).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    20:55 You see an axe of carving (Atk:50, Def:30, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    20:55 You see an axe of carving (Atk:51, Def:31, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    20:55 You see an axe of carving (Atk:52, Def:33, axe fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    20:57 You see a chopper of carving (Atk:50, Def:29).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    20:57 You see a chopper of carving (Atk:51, Def:31, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    20:57 You see a chopper of carving (Atk:52, Def:32, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    20:57 You see a chopper of carving (Atk:53, Def:35, axe fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    20:59 You see a mace of carving (Atk:48, Def:24).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon can be charged.
    20:59 You see a mace of carving (Atk:49, Def:28, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is charged.
    20:59 You see a mace of carving (Atk:50, Def:30, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is heavily charged.
    20:59 You see a mace of carving (Atk:51, Def:32, club fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 50.00 oz.
    This weapon is overcharged.

    21:01 You see a hammer of carving (Atk:50, Def:28).
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon can be charged.
    21:01 You see a hammer of carving (Atk:51, Def:28, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is charged.
    21:01 You see a hammer of carving (Atk:53, Def:30, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is heavily charged.
    21:01 You see a hammer of carving (Atk:54, Def:33, club fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by knights of level 100 or higher.
    It weighs 70.00 oz.
    This weapon is overcharged.

    21:03 You see a bow of carving (Range:6, Atk+3, Hit%+3).
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 55.00 oz.
    This weapon can be charged.
    21:03 You see a bow of carving (Range:6, Atk+4, Hit%+4, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 55.00 oz.
    This weapon is charged.
    21:03 You see a bow of carving (Range:6, Atk+5, Hit%+5, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 55.00 oz.
    This weapon is heavily charged.
    21:03 You see a bow of carving (Range:6, Atk+6, Hit%+6, distance fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 55.00 oz.
    This weapon is overcharged.

    21:04 You see a crossbow of carving (Range:5, Atk+3, Hit%+3).
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 65.00 oz.
    This weapon can be charged.
    21:04 You see a crossbow of carving (Range:5, Atk+4, Hit%+4, mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 65.00 oz.
    This weapon is charged.
    21:04 You see a crossbow of carving (Range:5, Atk+5, Hit%+5, mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 65.00 oz.
    This weapon is heavily charged.
    21:04 You see a crossbow of carving (Range:5, Atk+6, Hit%+6, distance fighting +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by paladins of level 100 or higher.
    It weighs 65.00 oz.
    This weapon is overcharged.

    21:05 You see a wand of carving.
    It can only be wielded properly by sorcerers of level 100 or higher.
    It weighs 35.00 oz.
    This weapon can be charged.
    21:05 You see a wand of carving (mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by sorcerers of level 100 or higher.
    It weighs 35.00 oz.
    This weapon is charged.
    21:06 You see a wand of carving (mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by sorcerers of level 100 or higher.
    It weighs 35.00 oz.
    This weapon is heavily charged.
    21:06 You see a wand of carving (magic level +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by sorcerers of level 100 or higher.
    It weighs 35.00 oz.
    This weapon is overcharged.

    21:07 You see a rod of carving.
    It can only be wielded properly by druids of level 100 or higher.
    It weighs 35.00 oz.
    This weapon can be charged.
    21:07 You see a rod of carving (mana leech chance +20%, mana leech amount +5%) that will expire in 20 hours.
    It can only be wielded properly by druids of level 100 or higher.
    It weighs 35.00 oz.
    This weapon is charged.
    21:07 You see a rod of carving (mana leech chance +25%, mana leech amount +7%) that will expire in 10 hours.
    It can only be wielded properly by druids of level 100 or higher.
    It weighs 35.00 oz.
    This weapon is heavily charged.
    21:07 You see a rod of carving (magic level +1, mana leech chance +30%, mana leech amount +9%) that will expire in 15 hours.
    It can only be wielded properly by druids of level 100 or higher.
    It weighs 35.00 oz.
    This weapon is overcharged.

    - - - Atualizado - - -

    Aparentemente tem 4 bugs:
    tempo da blade of mayhem com 15 token;
    tempo da bow of mayhem com 15 token;
    tempo da crossbow of mayhem com 15 token e
    requerimento de level de todas as carving.
    Última edição por Allison S.; 04-05-2016 às 23:11.

  7. #47
    Avatar de Varrack
    Registro
    26-03-2010
    Localização
    SOROCABA
    Idade
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    Conquistas / PrêmiosAtividadeCurtidas / Tagging InfoPersonagem - TibiaPersonagem - TibiaME
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    Padrão

    Ainda acho que vai ficar bem caro essa brincadeira de encantar armas,e depois elas perderem seus poderes..e vc ter q ir lá e gastar mais e mais...



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