Diana
Pale Cascade ( W ) damage readjusted to 22/34/46/58/70 from 20/35/50/65/80.
Pale Cascade ( W ) shield lowered to 40/55/70/85/100 + .3 AP from 55/80/105/130/155 + .45 AP *See CertainlyT's comments above.
Elise
Spider form ( R ) no longer lists bonus armor or magic resist.
Galio
Resolute Smite ( Q ) damage lowered to 80/125/170/215/260 + .5 AP from 80/135/190/245/300 +.6
Resolute Smite ( Q ) mana cost lowered to 60 at all ranks from 60/65/70/75/80.
Resolute Smite ( Q ) cooldown lowered to 7/6.5/6/5.5/5 instead of 7 at all ranks
Resolute Smite ( Q ) movement speed reduction now only lasts for 2 seconds down from 2.5
Lux
Prismatic Barrier ( W ) shield lowered to 50/65/80/95/110 + .25 AP from 80/105/130/155/180 + .35 AP. *See CertainlyT's comments above.
Miss Fortune
Impure Shots ( W ) damage lowered to 4/6/8/12 from 6/8/10/12/14
Impure Shots ( W ) number of stacks increased to 5 from 4.
Impure Shots ( W ) tooltip updated to state maximum damage from stacks as 20/30/40/50/60+.25 AP
Nami
Aqua Prison ( Q ) stun increased to 1.5 seconds from 1.3
Nunu
Consume ( Q ) now gains bonuses for 120/150/180/210/240 seconds based on the type of creep he has consumed.
Golems - 10% maximum health and 10% size.
Lizard - Your attack deal an additional 1% of your maximum health as magic damage.
Wolves / Wraiths - 15% bonus movement speed on kill for 3 seconds.
Consume ( Q ) damage increased to 600/700/800/900/1000 from 500/600/700/800/900.
Consume ( Q ) now heals for 90/130/170/210/250 + .75 AP down from 125/180/235/290/345 + 1.0 AP.
Consume's ( Q ) cooldown has been increased to 17/15/13/11/9 from 16/14/12/10/8.
Rumble
Electro Harpoon ( E ) damage lowered to 45/70/95/120/145 + .4 AP from 55/85/115/145/175 +.5 AP
Electro Harpoon ( E ) bonus damage from Danger zone increased to 50% from 25%
Shyvana
Flame Breath ( E ) damage lowered to 80/110/140/170/200 + .6 AP down from 80/125/170/215/260 +.6 AP.
Flame Breath ( E ) tool tip now claims to apply cinders for 5 seconds instead of the 15% armor reduction. Cinder's seems to be a new DoT not just a renaming of the armor reduction .
Flame Breeath ( E ) now applies this effect to all enemies hit. Unclear if this means it now passes through targets now.
Dragon's Descent ( R ) now lists that she brings enemy champions she contacts to her destination rather than knocks them toward her location.
Twisted Fate
Stacked Deck ( E ) no longer grants cooldown time and the attack speed increased has been increased to 10/15/20/25/30 from 3/6/9/12/15.
Destiny ( R ) teleport channel lowered to 1.5 seconds from 2 seconds.
Destiny ( R ) cooldown increased to 180/150/120 from 150/135/120.
Varus
Piercing Arrow ( Q ) starting damage increased to 10/47/83/120/157 from 10/43/77/110/143.
Piercing Arrow ( Q ) maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215.
Hail of Arrows ( E ) damage lowered to 65/100/135/170/205 from 65/105/145/185/225.
Zac
Elastic Slingshot ( E ) damage lowered to 80/125/170/215/260 from 80/130/180/230/280.
Let's Bounce! ( R ) tenacity lowered to 50% from 75%.
Let's Bounce! ( R ) tooltip no longer states that enemies hit more than once half damage.
Let's Bounce! ( R ) damage per bounce decreased to 100/150/200 from 160/240/320.