Galera eu vou deitar, mas qualquer um que quiser alguma transcrição é só postar ai que amanhã assim que acordar eu passo aqui e posto tudo. Abraço
Edit: daquela lista que me prontifiquei a dar uma conferida, eu conferi todo mundo e postei aqui os que vi algo de interessante e/ou diferente, geralmente em forma de comentários, coisas pra serem implementadas futuramente e/ou ideias abandonadas
Edit2: Peguei todos os NPC's que tem comentários e juntei em um arquivo, segue o arquivo (Tem muita coisa ai que é lixo, mas eu não vou mexer com isso agora não):
# angus: Datenbank für den Teamassitstenten der explorers society Angus
################ Später ab hier besser bd nutzen
#####
#####
#####
##### topic 34 verwendet
# baaleal.npc: Datenbank für den Efreetgeneral Baa'leal
#"mission", Questvalue(###)=### -> "A volunteer, hm? Well ... All right. You may only be a human, but you do seem to have the right spirit, and I like that. That's what we need around here!","Listen. Since our base of operations is set in this isolated spot we depend on supplies from outside. These supplies are crucial for us to win the war.","Unfortunately, it has happened that some of our supplies have disappeared on their way to this fortress. At first we thought it was the Marid, but intelligence reports suggest a different explanation. We now believe that a group of humans was behind the theft.","Unfortunately, we do not have much further specific information. All we know is that the thieves' hideout is somewhere in a northern city. However, you are a human, so you might stand a good chance to find those thieving jerks. I want them punished. Nobody messes with the Efreet and lives to tell the tale!","Now go! Travel to the northern cities! Look around for something that might give you a clue!", SetQuestValue
#"mission", Questvalue(###)=### -> "You found the thieves? Excellent work, soldier! You are doing well - for a human, that is. Here - take this. Since you are not a regular member of the UDLA you have deserve some compensation.", Create (###,###), SetQuestValue(###,###)
#"mission", Questvalue(###)=### -> "Still feeling adventurous, are we? Well, as I matter of fact there is something else you could do for us. Something very special.","Listen: We have sent a spy Ashta'Daramai, our enemy's fortress. He was on a mission to steal certain documents for us. Unfortunately, we have lost contact with him.","We must find out what happened to him and, more importantly, to the documents. Go to the to the fortress and try to find him. Above all, find the documents and bring them to me.","A word of advice: Our spy entered the fortress through a network of underground tunnels. Perhaps you should sneak into Ashta'Daramai using the same route. That way he should be easy to find.","Go now and don't come back without the documents.", SetQuestValue (###,###)
#"mission", Questvalue(###)=### -> "Well, blast my buttocks with a blunderbuss###! The documents! Outstanding work, soldier! Malor will be pleased!","It appears you do deserve our trust after all. Tell you what, soldier - I will order that stubborn Alesar to fully cooperate with you. He's got some pretty nice items to sell. He won't like it, of course, but I'm sure he will do as he is told. He is a namby-pamby civilian after all.","Oh, and ask him about a mission, too. I think he and Malor were talking about a plan.", SetQuestValue(###,###)
# benjamin.npc: Datenbank für den Postmann Benjamin
#"mail" -> "Our mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1
#"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3
#Topic=1,"yes" -> "The Tibia Mail System enables you to send and receive letters and parcels. You can buy them here if you want."
#Topic=1 -> "Is there anything else I can do for you?"
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)
#Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)
#Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."
#Topic=3 -> "Ok."
# blindorc.npc: Datenbank fuer den blinden Orkschmied
# verkauft SABRE, SHORT SWORD, SWORD, HATCHET
# verkauft LEATHER ARMOR, STUDDED ARMOR, STUDDED HELMET
# verkauft BRASS SHIELD
# verkauft BOGEN, PFEILE
# brodrosch.npc: Datenbank für den Kapitän Brodrosch
# für post-quest
# captain1.npc: Kapitän Blaubaer in Thais
#Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=3,"yes",PZBlock,! -> *
#Topic=4,"yes",PZBlock,! -> *
#Topic=5,"yes",PZBlock,! -> *
# für postquest
# captain4.npc: Kapitän Seahorse in Edron
#Topic=2,"yes",PZBlock,! -> *
#Topic=3,"yes",PZBlock,! -> *
#Topic=4,"yes",PZBlock,! -> *
#Topic=5,"yes",PZBlock,! -> *
#Topic=6,"yes",PZBlock,! -> *
# für post-quest
# captain5.npc: Kapitän Fearless in Venore
#Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=2,"yes",PZBlock,! -> *
#Topic=3,"yes",PZBlock,! -> *
#Topic=4,"yes",PZBlock,! -> *
#Topic=5,"yes",PZBlock,! -> *
#Topic=7,"yes",PZBlock,! -> *
# petros.npc: Fährmann Petros bei Darashia
#Topic=1,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=2,"yes",PZBlock,! -> *
# sinbeard.npc: Kapitän Sinbeard in Ankrahmun
#Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=4,"yes",PZBlock,! -> *
#Topic=5,"yes",PZBlock,! -> *
# charles.npc: Datenbank für den Kapitän Charles
#Topic=2,"yes",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=4,"yes",PZBlock,! -> *
#Topic=5,"yes",PZBlock,! -> *
#Topic=6,"yes",PZBlock,! -> *
#Topic=1,"yes",PZBlock,! -> *
# chemar.npc: Datenbank für den Teppichpiloten Chemar in Darashia
#"mail" -> "Our mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1
#"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3
#Topic=1,"yes" -> "The Darashian Airmail System enables you to send and receive letters and parcels. You can buy them here if you want."
#Topic=1 -> "Is there anything else I can do for you?"
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)
#Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)
#Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."
#Topic=3 -> "Ok."
# chyrstal.npc: Datenbank für die Postfrau Chrystal
#"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(110,8)
#Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(110,6), Create(110,10)
#Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."
#Topic=3 -> "Ok."
# costello.npc: Datenbank für den Abt Costello
# 63=forschen 64=questtür wg. eingang von unten
# djema.npc: Datenbank für die Bibliothekarin Djema
#"blackboard" -> "Yes! All books we have are listed in it! The whole library! And the best thing is that whenever a new book is added or one is removed the list is updated by magic. Isn't that great! Take a look!"
#"magical","blackboard" -> *
#"spy" -> "Yes! There was a spy! I have seen him! He was over there, right next to the door. When I came in he just slipped out. It was an Efreet! His green skin gave him away!"
#"fr 0457", QuestValue (###)=### -> "fr 0457? Missing? Let me see? Hey, you are right. It is not on the list. Could it be?","Daraman have mercy! You're right! The file is gone! The spy must have stolen it. Oh dear. What am I to do now?","Quick! Go and tell uncle Fa'hradin. He will know what to do!", SetQuestValue (###)=###
# dove.npc: Datenbank für die Postbeamtin Dove
#"mail" -> "The Tibian mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1
#"depot" -> "The depots are very easy to use. Just step in front of them and you will find your items in them. They are free for all Tibian citizens."
#"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3
#Topic=1,"yes" -> "The Tibia Mail System enables you to send and receive letters and parcels. You can buy them here if you want."
#Topic=1 -> "Is there anything else I can do for you?"
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)
#Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)
#Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."
#Topic=3 -> "Ok."
# gen-expl.ndb: Datenbank für die Explorers Society
#################
################## Allgemeine Missionen
#######
####
######
######################## Missionen
#### topic 9 ist verwendet
#########
# Debug #
#########
#"advancement", QuestValue(300)>0, QuestValue(304)<6 -> "You have not even finished your butterfly hunt. Perform some missions and ask again."
#"advancement", QuestValue(300)>0, QuestValue(304)=6 -> "So you think you are worthy of an advancement?",topic=55
#"no",topic=55 -> "Then stop bothering me with it."
#"yes",topic=55, QuestValue(305)<6 -> "You have not even finished your plant collection. Perform some missions and ask again."
#"yes",topic=55, QuestValue(305)=6 -> "Well, you performed some simple tasks at least but do you realy think you deserve an advancement?",Topic=56
#"no",topic=56 -> "Then stop bothering me with it."
#"yes",topic=56, QuestValue(306)<2 -> "First finish the ice delivery mission. Then we might talk about advancement."
#"yes",topic=56, QuestValue(306)=2, QuestValue(300)>3 -> "Sorry but your rank mirrors your performance perfectly."
#"yes",topic=56, QuestValue(306)=2, QuestValue(300)<4 -> "This is odd indeed. I must have confused something in my papers, sorry. I grant you the rank of a journeyman.",SetQuestValue(300,4)
########################
# NEUE MISSIONEN (4-6) #
########################
######################
#####################
##########################
# NEUE MISSIONEN (7-9) #
##########################
##########################
#########################
########################
#########################
#####################
######################
######################
# gen-post.ndb: Datenbank für generischen Banker
# Verwendete Topics: 91 bis 99
# Topic 91(96): Gold -> Platinum
# Topic 92(97): Platinum <- Crystal
# Topic 93(98): Gold <- Platinum
# Topic 94(99): Platinum -> Crystal
#Topic=91,%1,0<%1 -> Amount=%1, Price=100*%1, "So I should change %P gold coins to %A platinum coins for you?", Topic=96
#Topic=91 -> "Hmm, can I help you with something else?"
#Topic=92,%1,0<%1 -> Amount=%1*100, Price=%1, "So I should change %P crystal coins to %A platinum coins for you?", Topic=97
#Topic=92 -> "Well, can I help you with something else?"
#Topic=93,%1,0<%1 -> Amount=%1*100, Price=%1, "So I should change %P platinum coins to %A gold coins for you?", Topic=98
#Topic=93 -> "Well, can I help you with something else?"
#Topic=94,%1,0<%1 -> Amount=%1, Price=%1*100, "So I should change %P platinum coins to %A crystal coins for you?", Topic=99
#Topic=94 -> "Well, can I help you with something else?"
#Topic=96,"yes",Count(3031)>=Price -> "Here you are.", Create(3035), Amount=Price, Delete(3031)
#Topic=96,"yes" -> "Sorry, you don't have enough gold coins."
#Topic=96 -> "Well, can I help you with something else?"
#Topic=97,"yes",Count(3043)>=Price -> "Here you are.", Create(3035), Amount=Price, Delete(3043)
#Topic=97,"yes" -> "Sorry, you don't have so many crystal coins."
#Topic=97 -> "Well, can I help you with something else?"
#Topic=98,"yes",Count(3035)>=Price -> "Here you are.", Create(3031), Amount=Price, Delete(3035)
#Topic=98,"yes" -> "Sorry, you don't have so many platinum coins."
#Topic=98 -> "Well, can I help you with something else?"
#Topic=99,"yes",Count(3035)>=Price -> "Here you are.", Create(3043), Amount=Price, Delete(3035)
#Topic=99,"yes" -> "Sorry, you don't have so many platinum coins."
#Topic=99 -> "Well, can I help you with something else?"
# gen-t-furniture-chairs-s.ndb: Datenbank für generischen Möbelverkauf - Stühle
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"equipment" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-containers-s.ndb: Datenbank für generischen Möbelverkauf - Container
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-decoration-s.ndb: Datenbank für generischen Möbelverkauf - Dekoration
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-flowers-s.ndb: Datenbank für generischen Möbelverkauf - Pflanzen und Blumen
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# "christmas","tree" -> Type=2812, Amount=1, Price=50, "A christmas tree is a very nice decoration for your house. Unfortunately it passes off in some weeks! Do you want to buy one for %P gold?", Topic=81
# gen-t-furniture-instruments-s.ndb: Datenbank für generischen Möbelverkauf - Instrumente
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-jungle-s.ndb: Datenbank für generischen Möbelverkauf - Bambusmöbel
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"equipment" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-pillows-s.ndb: Datenbank für generischen Möbelverkauf - Kissen
# Verwendete Topics: 81 bis 84
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-pottery-s.ndb: Datenbank für generischen Möbelverkauf - Töpfe
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-statues-s.ndb: Datenbank für generischen Möbelverkauf - Statuen
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-tables-s.ndb: Datenbank für generischen Möbelverkauf - Tische
# Verwendete Topics: 81
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-furniture-tapestries-s.ndb: Datenbank für generischen Möbelverkauf - Vorhänge
# Verwendete Topics: 81, 85
#"offer" -> "I sell statues, tables, chairs, flowers, pillows, pottery, instruments, decoration, tapestries and containers."
#"furniture" -> *
#"goods" -> *
#"do","you","sell" -> *
#"do","you","have" -> *
# gen-t-runes-free-s.ndb: Datenbank für generischen Runenverkauf - Free Account Runen
# Verwendete Topics: 99
# gen-t-runes-prem-s.ndb: Datenbank für generischen Runenverkauf - Premium Account Runen
# Verwendete Topics: 99
# gen-t-wands-free-s.ndb: Datenbank für generischen Zauberstabverkauf - Free Account Wands
# Verwendete Topics: 90,91,92
# gen-t-wands-prem-s.ndb: Datenbank für generischen Zauberstabverkauf - Premium Account Wands
# Verwendete Topics: 90,91,92
# gen-xmas.ndb: Datenbank für generische Weihnachtsmänner
#verteilt orange
#verteilt candy canes
#verteilt apfel
#verteilt kekse
#verteilt schneeball
#verteilt doll
#verteilt teddy
# hairycles.npc: Datenbank für den Affen Hairycles
# "mission" -> "Perhaps help you can. But not now. Later you ask again. Me fire light when help is needed."
#### Einschub, notwendige Erklärung
####(begrüßung ändert sich nun)
### ACHTUNG TOPIC 18 OBEN VERWENDET
# hl.npc: Datenbank für den Aufkäufer im Kriminellencamp
# Ankauf von Waffen, Nummern 0-57
# Ankauf von Waffen (Bows), Nummern 1-2
# Ankauf von Ruestung, Nummern 0-39
# Ankauf von Schilden, Nummern 0-25
#Ankauf
# Imbul.npc: Datenbank für den Fährman Imbul
#"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1
#"route" -> *
#"passage" -> *
#"town" -> *
#"destination" -> *
#"sail" -> *
#"go" -> *
#Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
#Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
#Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"yes" -> "Did the dworcs have your brain for supper? I was asking you WHERE you want to travel!"
# jakahr.npc: Datenbank für den Postmann Jakahr
#"mail" -> "Our mail system is perfectly unique, and everybody is free to use it. Would you like to know more about it?", Topic=1
#"letter" -> Amount=1, Price=5, "Would you like to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "Would you like to buy a parcel for %P gold?", Topic=3
#Topic=1,"yes" -> "The Tibia Mail System allows you to send and receive letters and parcels. You can buy them here if you want."
#Topic=1 -> "Is there anything else I can do for you?"
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)
#Topic=2,"yes" -> "Oh, you do not have enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)
#Topic=3,"yes" -> "Oh, you do not have enough gold to buy a parcel."
#Topic=3 -> "Ok."
# kawill.npc: Datenbank für den Geomancer Kawill (Zwergenstadt)
# "fire","suns" -> "You can get the blessing of the two suns in the suntower near Ab'Dendriel."
# "suns" -> *
# nach oben gestellt wg antwort auf fire
# kevin.npc: Datenbank für Kevin Postner den Anführer der Postlergilde
# TOPICS BIS EINSCHL. 25 BENUTZT
# BEFÖRDERUNG 2
# Topic=8,"yes" -> "I am glad to hear that. One of our mailboxes was reported to be jammed. It is located on the so called 'mountain' on the isle Folda. Get a crowbar and fix the mailbox. Report about your mission when you have done so.",Topic=9,SetQuestValue(228,1)
# liane.npc: Datenbank für die Postfrau Liane
#"mail" -> "Our mail system is unique! And so simple even males can use it. Do you want to know more about it?", Topic=1
#"depot" -> "The depots are very easily to use. Just step in front of them and you will find your items in them. They are free for all citizens. Hail our Queen!"
#"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3
#Topic=1,"yes" -> "The Mail System enables you to send and receive letters and parcels. You can buy them here if you want."
#Topic=1 -> "Is there anything else, I can do for you?"
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)
#Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)
#Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."
#Topic=3 -> "Ok."
# lokur.npc: Datenbank für den Postzwerg Lokur
#"depot" -> "Just walk towards them and you will find the items you stored in them during your last visit."
#"letter" -> Amount=1, Price=5, "So you want to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "So you want to buy a parcel for %P gold?", Topic=3
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)
#Topic=2,"yes" -> "Oh, you have not enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)
#Topic=3,"yes" -> "Oh, you have not enough gold to buy a parcel."
#Topic=3 -> "Ok."
# Lorek.npc: Datenbank für den Fährman Lorek
#"trip" -> Price=7, "Would you like to travel to the other end of Port Hope or to the centre of the town for 7 gold?", Topic=1
#"route" -> *
#"passage" -> *
#"town" -> *
#"destination" -> *
#"sail" -> *
#"go" -> *
#Topic=1,"end",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"centre",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"end",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)
#Topic=1,"end",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"centre",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32628,32771,7), EffectOpp(11)
#Topic=1,"centre",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"yes" -> "HELLO? <knocks on your head> Anyone in there? I was asking you WHERE you want to travel!"
# angus: Datenbank für den Teamassitstenten der explorers society Mortimer
################ Später ab hier besser bd nutzen
################
#####
#####
##### topic 34 verwendet
# oldadall.npc: Datenbank für den Fährman old adall
#"trip" -> Price=7, "Would you like to travel to the east end of Port Hope or to the west end of the town for 7 gold?", Topic=1
#"route" -> *
#"passage" -> *
#"town" -> *
#"destination" -> *
#"sail" -> *
#"go" -> *
#Topic=1,"east",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"west",PZBlock,! -> "First get rid of those blood stains! You are not going to ruin my vehicle!"
#Topic=1,"east",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32679,32777,7), EffectOpp(11)
#Topic=1,"east",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"west",Premium,CountMoney>=Price -> "Here we go!", DeleteMoney, Idle, EffectOpp(11), Teleport(32558,32780,7), EffectOpp(11)
#Topic=1,"west",CountMoney<Price -> "Sorry, you do not have enough gold."
#Topic=1,"yes" -> "Fine you fool, considering I was asking you WHERE you want to travel 'yes' is a very smart answer!"
# olrik.npc: Datenbank für den Diener und Postillion Olrik (Elfenstadt)
#"mail" -> "Our mail system is unique! And everyone can use it. Do you want to know more about it?", Topic=1
#Topic=1,"yes" -> "The Tibia Mail System enables you to send and receive letters and parcels. You can buy them here if you want."
#Topic=1 -> "Is there anything else I can do for you?"
#"letter" -> Amount=1, Price=5, "Do you want to buy a letter for %P gold?", Topic=2
#"parcel" -> Amount=1, Price=10, "Do you want to buy a parcel for %P gold?", Topic=3
#Topic=2,"yes",CountMoney>=Price -> "Here it is. Don't forget to write the name of the receiver in the first line and the address in the second one before you put the letter in a mailbox.", DeleteMoney, Create(3505)
#Topic=2,"yes" -> "Oh, you do not have enough gold to buy a letter."
#Topic=2 -> "Ok."
#Topic=3,"yes",CountMoney>=Price -> "Here you are. Don't forget to write the name and the address of the receiver on the label. The label has to be in the parcel before you put the parcel in a mailbox.", DeleteMoney, Create(3503), Create(3507)
#Topic=3,"yes" -> "Oh, you do not have enough gold to buy a parcel."
#Topic=3 -> "Ok."
# partos.npc: Datenbank für den Sträfling Partos
#"excalibug" -> "Excalibug? No way that I tell you something about it!"
#"grapes" -> Type=3592, Amount=1, "Do you have any grapes with you?", Topic=1
#Topic=1,"yes",Count(Type)>=Amount -> "What do you want for that ...ohhh... tasty ...uhm... sweet ...drool... delicous ...hmm... grapes?", Delete(Type), Topic=2
#Topic=1,"yes" -> "Go away, if you don't have any grapes."
#Topic=1 -> *
#Topic=2,"excalibug" -> "My late mentor once told me he found a wallcarving about this sword in a cave beneath the castle.", Topic=2
#Topic=2,"wallcarving" -> "That part of the dungeon was recently blocked by a cave-in. It was unsecure before, and only a fool would have entered there. I stayed out and alive."
# pydar.npc: Datenbank für den Pyromancer Pydar (Zwergenstadt)
# "suns" -> "You can ask for the blessing of the two suns in the suntower near Ab'Dendriel."
# nach oben gestellt wg. antwort auf fire
# riddler.npc: Datenbank für den Rätselgeist Riddler
#ACHTUNG TOPIC 13 und 14 mittendrin benutzt, da nachträglich!!
#WICHTIG: Riddler MUSSS bei rätseln nach EINEM GANZEN WORT fragen, sonst geht cheat
# uzon: Datenbank für den Teppichpiloten Uzon auf den Femor Hills
# für postquest
# wyda.npc: Datenbank für die Hexe Wyda (Swamp)
#Topic=1,"yes",Sorcerer -> Price=400, "Hmm, thanks. Take this.", Delete(3734), CreateMoney
#Topic=1,"yes",Druid -> "Thank you so much! Here, let me give you a reward...", Delete(3734), Create(3065)
#Topic=1,"yes" -> Price=300, "Thank you! Here are some coins for your help.", Delete(3734), CreateMoney

