--------------------------------------------------------------------------------
Hello dear TibiaBR community. Since this inverview, I have read your comments with great interest. After a few days, I received a good collection of representative posts putting the most common criticism together and I want to reply to those points here now. Please forgive me that I write in English, my Portuguese just isn't good enough to write. Also, please forgive me if I may have understood some of these posts wrong and therefore give an answer that might not really fit the quote. I will try my best though.
Allright, here we go:
Antigamente na versão 7.0 por exemplo, tibia era feito de uma maneira, sem se importar com o qual vocação ou tal publico achava do jogo, ele era feito e aquele que era mais esperto se saia melhor, conseguia fazer as melhores hunts e as melhores guerras, independente de vocação, raça, ou cor. Existiam paladinos fortes, sorcerer power games, e knight's top server, e isso era o espirito do jogo. Você ser o melhor por ser mais inteligente, por ser mais agil, por ser mais estratégico e não apenas pela vocação. Você acha que após a CIP SOFT ter criado uma empresa por tras dela o que passou a ser mais importante para ela é o seus "clientes"? Como você mesmo falo, 1 level 150 consegue lhe roubar 20 clientes mais você esqueceu de pensar que os 20 level 50 conseguem roubar seu cliente mais dedicado que está level 150 e que se ele consegue roubar 20 clientes ou não isso não importa, ele conseguiu essa força com seu esforço e merece ser reconhecido. O que você tem a falar a respeito?
Well, actually, as I understand all the posts going into this "customer" argument, I guess there is a little misunderstanding. We are a company with a product. Now, yes, I used the term "customers" but actually, we are of the opinion that every player in Tibia is a customer of our company, regardless of whether it is a premium or a free account. They all consume our product and thus all have a customer relationship with us. I admit that my choice of words may not have been the best, I should really have said "players". Trust me however that that is what I meant. We value every player for his / her contribution to the Tibian community, and every free account player is just as important for the community as any premium player.
Now, the second element of the quoted post also goes along with another quote:
Você acha certo, um level 350 ter as mesma abilidades (Vida, Hits, Magias) do que um level 125? Apenas porque você estão preucupados com seus "clientes?". Quem joga em server PVP não qué igualar a força, ele quer ser cada veiz mais forte, seja pra lutar pela justiça ou pela injustiça.
Generally yes, people are proud of what they accomplished and they deserve that. Of course, the high levels have as one motivation to gain even more power. We have nothing against that. However, we try to avoid that power being used against other players who may just as much want to achieve their personal goals. Achieving something in a game oneself in one thing, but stopping others from achieving their goals is another and we want to work on this second problem.
Para quer ser level alto então? Apenas para ter mais CAP? Craban ninguem vai te respeitar por você ter itens na casa ou ter feito quest raras. Então isso não importa, se alguem for te matar você pode ter 100 itens na casa e ter feito 100 quest que vai morrer do mesmo jeito. O que eu quero dizer é que não adianta a CIP SOFT investir em item's raros, quest, se está tirando o poder dos jogadores. Se você for level alto tiver força, consequentemente vai ter respeito, você ter item's raros e quest dificeis é consequencia do seu level alto e não o contrario.
Por que vocês dimuniram o power dos hight level em vez de deixar como estava e da mais poder e facilidades aos low leveis?
This is the question for the motivation to be a high level. Currently, it seems that it is indeed mainly the power you have. Now, if we imagine that for characters of a level over 200 with the old power curve, there was practically no monster in Tibia that could really be a great challenge to them, we are of the opinion that the extreme power development there was before the balancing was actually also counter productive to their motivation. If there is nothing to challenge you anymore, no dangerous monster that is when a player certainly asks himself: "Why should I go on?" This is then the point where some people just stop playing and others find something else to do which usually are wars for the power over a server.
Now, had we tried to just follow with the content, the whole thing would eventually have spiralled fully out of control. The power curve was growing faster in higher levels which means that it actually was an exponential growth. This means that it was impossible to create any form of reasonable power balance with this development.
1% Desses clientes que vocês prejudicam são os mais empenhados que vocês tem pois se estão nesse level é porque jogam muito eles, você acham certo prejudicar essas pessoas apenas para agradar os outros clientes?
Os 99% que você cita no seu texto sonham em ser level alto, para que eles vão ser se quando chegar la não vão ser nada? Ou seja, se esse '1%' for beneficiado, esses '99%' também serão futuramente.
Muitos players level baixo param de jogar por verem os level alto parando de jogar, você não acha que pode ser uma facada no próprio pé?
Yes, I agree of course that the 99% dream of once becoming part of the 1%. The problem we see however is that 98% of these people do not get the chance to try that because they get power abused and killed before they ever get near that. Many of our players also do not have time to play all day which means that when they do get killed, they lose a lot more than just a day. That is extremely demotivating for them. Now the longterm motivation may indeed be the power of a high level, but this long term motivation cannot keep people in Tibia whos short term motivation is destroyed by having been killed 3 times in a row. The people who stop because they are hunted or killed or their friends are hunted and killed are a lot more than those who leave because they see a high level leave.
Para você é normal ver um Knight level 345 como Seromontis ou 335 como Lord'Paulistinha morrer para apenas só porque eles são em maior numero? 10 level 50 conseguem matar Seromontis, você acha que é isso que alguem espera quando tiver no level dele? Podem estar criando um grande publico de tibia, mais estão acabando com o publico de longo prazo.
Well, we do think that yes, even the highest level must be killable if his opponents outnumber him clearly. This is in our eyes not only fairer but also more realistic and in the end better for the community. If it were like it was before that the highest level of a server was unkillable, this only strengthened his position. It basically enabled him to kill whoever he wanted, abuse whoever he wanted and do whatever he wanted without ever having to think about the consequences. It was the final seal to the perfect tyranny. We however WANT the community of a server to be able to group up against someone like that and actually have a chance when doing that. We think this is necessary.
Hoje em dia as guerras nos mundos está diferente, players que tem char level 100+ deixam seus char parados e criam 4 ou 5 mages level 45+ para war, você acha que esse é o objetivo do jogo?
Actually, no, we do not think that this should be the goal of the game, but we really also do not think that war in general should be the main goal of the game either. It is, always was and always will be an important part of the game, but it should not be the only thing people want to do. This is actually also one of the reasons why many here have said that people want to be the high level. We didn't change anything about the level curve as such nor about the legendary effect a high level or skill has. All we changed was the damage these characters could do. The reactions however show clearly that this is what people wanted. So, if the high level is not the motivation but the killing power of that high level, there must be a reason to that. Obviously, if the high level is not enough but the killing power is, then what most players in Tibia really want is actually to go round and kill others. Now, what we want is shift this a little to more friendly aspirations. We want to give people non-violent reasons to want to become a high level. Again, we don't want to take wars out of the game, they are after all a very important factor for the formation of an active community, but we want to control this better.
Existem pessoas que jogam a 6 anos (EU) e tudo que fiz pela comunidade tibiana e a meu beneficio para ser level alto, foi jogado fora pela CIP SOFT, o que ela tem a me dizer?
Again, we did not take away level, skill, speed, equipment, money. All we did was correct the power output. Yes, this changed the strength, but saying that people lost everything they worked for is their interpretation because for those who say that, all that was important was the ability to kill instantly with extreme power. You are still relatively stronger than lower levels, you are still about as strong as the same levels, only the difference is smaller. That however makes even PvP more challenging for you rather than walk in - BOOOM - and the battle is won. On the one hand, many players complain that Tibia was becoming easier all the time, on the other hand, they complain when they can actually not kill anything and everything and not laugh at 30 low levels attacking them. We think as it is now, it is more challenging and fairer to everyone. People have to think more about their actions and the consequences.
Você joga tibia? Você sabe o que acontece no dia dia do tibia? Você já jogou em um mage/ek/druid/pally level 200 em uma guerra?
Eu acho interesante pessoas da CIP SOFT jogarem tibia e sofrerem o quanto agente sofre para depois pensar em mudar algo em alguma profissão.
Yes, I myself as well as many of my collegues play Tibia in their spare time. Not many are involved in wars, but some are. We have several characters of over level 100 and even one way over level 200 in our company.
I personally did take part in some wars, yes. I have seen the effect high levels had and now have on low levels. I have seen battles where high levels got out of practically impossible situations which really was not fair, and I have seen fights where low levels were wiped out like leafs from a tree by the wind which is also not really fair. Battles nowadays take longer and are therefore in my personal opinion more interesting, more fun and fairer. Now, not only one character can decide the outcome of a battle but the teams as a whole. This is what is good for a community in my opinion.
I hope I could satisfy some of your questions and answer some of your additional points. Of course, I am aware that not everyone will be pleased with our views and goals, but again, if everyone had the same opinion, there would not be much to talk about, so in the end, different opinions are also healthy for the community. We do not blame anyone for disagreeing with our strategy and I am not trying to convince each and every one of you. I want to give you more insight into our own reasoning. I do however understand and respect that many players will not agree to our point of view.
Greets to all readers of TibiaBR
Craban
Execelente issu explica tudo :D

