Postado originalmente por CedekoGreetings, valued testers. With this year's winter update, we're bringing to you the Bestiary, a comprehensive compendium of the various dangerous creatures that lurk the lands of Tibia. In addition, while collecting information about those creatures (by killing them), you will be able to unlock a number of Charms, which will grant various benefits in battle against creatures of your choosing.
Please use this thread for discussion, bug reports and other forms of feedback.
We're particularly interested in your views on the following topics:
1. Amount of Charm Points earned by unlocking creatures (Too little? Too many?)
2. Unlock cost of various Charms (Too expensive? Too cheap?)
3. Power and effect of various Charms (Too powerful? Too weak?)
The Bestiary can be found by clicking on the Cyclopedia icon on your sidebar button bar, then clicking on the 'Bestiary' tab on top. Creatures are grouped by class here, and clicking on a class icon will reveal a list of creatures sharing the class. In the beginning, you do not have any knowledge about creatures, and thus the list will only consist of black shadows.
Once you killed at least one creature, the killed creature's form will appear in colour, and you will be able to see more details by clicking on the creature's
Creature details will be unlocked in several steps.
At this stage, you do not know anything about the creature, and it will appear in black in the Bestiary.
At least one creature killed
The creature can now be clicked in the Bestiary. You can see how many times you killed the specific creature, how many more have to be killed to reach the next
unlock stages, and the creature's difficulty class.
The difficulty is inferred from the creature's health and attack power (physical attacks plus skills/spells). The difficulty classes are 'Trivial', 'Easy', 'Medium', and 'Hard'. Higher difficulty means more creatures have to be killed for unlocking, but also more more Charm Points when fully unlocked, which will be covered later.
At the moment, the following number of kills are required for the various difficulties (também disponível em uma tabela aqui):
Trivial: 10 kills for details 1, 100 for details 2, 250 for details 3
Easy: 25 kills for details 1, 250 for details 2, 500 for details 3
Medium: 50 kills for details 1, 500 for details 2, 1000 for details 3
Hard: 100 kills for details 1, 1000 for details 2, 2500 for details 3
At this point, you can see the creature's attack strategy (melee or ranged), whether it used spells or skills, and various other statistics such as hitpoints, experience, speed and armour. You will also see how many Charm Points are awarded when the creature is fully unlocked.
Beginning from this stage, more and more of the loot dropped by the creature will be revealed little by little as more details are unlocked. In the beginning, only common loot is shown. Loot is categorised as follows:
Common: Drop chance above 25%
Uncommon: Drop chance between 5% and 25%
Semi-Rare: Drop chance between 1% and 5%
Rare: Drop chance between 0.5% and 1%
Very Rare: Drop chance below 0.5%
Once this level is unlocked, you will see the creature's sensitivity to the various damage elements in Tibia (Physical, Earth, Fire, Death, Energy, Holy, Ice, Healing). Note that only very few creatures can be damaged, or even targeted by healing at the moment.
You can also see rough locations where the creature can be encountered. At this stage, uncommon loot can be viewed.
The creature is now fully unlocked, and Charm Points will be awarded according to the creature's difficulty. It is now possible to select a Charm for the
creature, and remove already assigned Charms for a certain gold fee. The fee is calculated based on your current level.
In the loot list, semi-rare and rare loot drops are now unlocked. Very rare loot is considered "secret" loot and can never be viewed in detail. One or more question
marks in this category can be considered a hint that the monster drops exceptionally rare and possibly valuable loot.
The Charms dialog is located to the right of the Bestiary. Here, you can unlock Charms in exchange for Charm Points. Once unlocked, a Charm can be used for a single creature that has already been fully unlocked. Assigning a charm doesn't cost anything. A creature can only have one active Charm on it. If you want to assign a different
Charm, or use the Charm on another creature, you first have to remove it in exchange for gold coins. The cost for removal depends on your character's level.
Unlocking a Charm is a permanent action, i.e. you never need to spend the Charm Points again.
Charm Points are obtained by fully unlocking entries in the Bestiary. The more difficult a creature, the more Charm Points are obtained. At the moment, the
following amount of points is awarded:
Trivial: 5 Charm Points
Easy: 15 Charm Points
Medium: 25 Charm Points
Hard: 50 Charm Points
Charms provide a wide array of small benefits in battle. The following list provides an overview of the currently existing charms (please note that the exact values may change during the test phase). Também disponível em uma tabela aqui.
Wound: With each attack, you have a 5% chance to do 5% of the target creature's maximum hitpoints as physical damage (costs 600 Charm Points)
Enflame: With each attack, you have a 5% chance to do 5% of the target creature's maximum hitpoints as fire damage (costs 1000 Charm Points)
Poison: With each attack, you have a 5% chance to do 5% of the target creature's maximum hitpoints as earth damage (costs 600 Charm Points)
Freeze: With each attack, you have a 5% chance to do 5% of the target creature's maximum hitpoints as ice damage (costs 800 Charm Points)
Zap: With each attack, you have a 5% chance to do 5% of the target creature's maximum hitpoints as energy damage (costs 800 Charm Points)
Curse: With each attack, you have a 5% chance to do 5% of the target creature's maximum hitpoints as death damage (costs 900 Charm Points)
Cripple: With each attack, you have a 5% chance to to paralyse the target for 10 seconds (costs 500 Charm Points)
Parry: With each attack made against you, you have a 5% chance to reflect back the damage done to you. Unlike the following Dodge Charm, you still take the damage yourself as well (costs 1000 Charm Points)
Dodge: With each attack made against you, you have a 5% chance to evade the damage (costs 600 Charm Points)
Adrenaline Burst: With each attack made against you, you have a 5% chance to gain a temporary speed boost for 10 seconds (costs 500 Charm Points)
Numb: With each attack made against you, your attacker has a 5% chance to become paralysed for 10 seconds (costs 500 Charm Points)
Cleanse: With each attack made against you, you have a 5% chance to be cleansed of one random harmful effect on your character. If such an effect is found and
removed, you become immune to this effect for a duration of about 10 seconds (costs 700 Charm Points)
Bless: When killed by a creature this Charm is active on, you lose 3% less XP and skills (costs 2000 Charm Points)
Scavenge: When skinning a creature the Charm is active on, you are 10% more likely to succeed (costs 1500 Charm Points)
Gut: When killing a creature this Charm is active on, the creature is 10% more likely to drop creature products (costs 2000 Charm Points)
Low Blow: Your critical hit chance is increased by 3% against the creature the Charm is active on. Please note that you need an existing critical hit imbuement or
weapon effect on your equipment to use this Charm (costs 2000 Charm Points)
There is an upper limit to Charms active at once. As a free player, you can use up to two charms (on two different creatures) at once. As a Premium player, up to
six different charms can be used at once. We'll also be selling a Store product to remove the limit permanently from a character (the maximum amount of active Charms is still limited by the number of unlocked creatures and unlocked Charms, though).