Curtir: 0




Post mais recente no site:
http://projectzomboid.com/blog/index...animated-dead/Ladies and Gentlemen, boys and girls, The Indie Stone are proud to introduce you to our new animation system – which will be a part of the coming update, and indeed the increasingly imminent public test build R.
This was first created during the Easter break, which we decided to use as something of a left-field design brainstorm session. Our use of hand-drawn sprites was starting to be of real concern – the process was becoming unmanageable due to the sheer number of frames, clothing pieces and directions required. We were generally having to shy away from necessary animations, or resorting to ones with a mere one or two frames.
As such we’ve built a new system that uses pre-rendered 3D models that are consequently rendered into sprites. On top of that we then use various techniques to increase clarity when they’re shrunk down so we can emulate the old graphical style as much as possible alongside the crisper animations.
We recognise that some people may miss the retro-look graphics, along with the baldy alien zomboids, but unfortunately the move away from individually hand-drawn sprites was fundamentally necessary for the development of the game. Sprite and animation creation now, genuinely, takes a hundredth of the amount of time it did previously.
What’s more many, many extra features are now on the table for future updates – without us having to scale the terrifying heights of Mt. Animation. Yanking an axe from a zombie’s ribcage, decapitations, zombies with busted legs dragging themselves towards you… it’s all possible now, and it won’t be making any significant extra demands on your system either. We hope you agree the possibilities are exciting.
With all this in mind, please check out our demonstration vid. Please note that everything you see is still WIP, contents may settle during transit, this is only our first step towards a more animated world and please keep arms and legs inside the carriage at ALL times.
All this leads us to the inevitable ‘how long till the update plz’ paragraph. As you might be aware, we’re currently running public tests of our update builds on our forum. These are versions that come with their fair share of bugs and launch issues that survivors who don’t mind a rough-ish ride can take for a spin. The next build, R, should (fingers crossed) be released in around two days time – Lemmy is currently fixing the wheelie bin issue and a few save bugs that have cropped up with the changes. The new animation system will be present in the R build, as well as a tweaked approach to combat.
We don’t anticipate that the launch of the official update on our site and Desura will be long after this – although, as ever, unexpected bugs could still rear their heads. We’ll blog again when we have fresh news. Until then Knox County!
O video mais recente, que saiu ontem:
Ainda essa semana esse update sai(teoricamente amanhã, de acordo com o último post no site) \o\
O bom desse novo sistema de animação é que ficou infinitamente mais fácil pra eles criarem animações novas. Como eles disseram:
Que venha o update!What’s more many, many extra features are now on the table for future updates – without us having to scale the terrifying heights of Mt. Animation. Yanking an axe from a zombie’s ribcage, decapitations, zombies with busted legs dragging themselves towards you… it’s all possible now, and it won’t be making any significant extra demands on your system either. We hope you agree the possibilities are exciting.
O jogo agora parece estar legal. Os gráficos pelo que vi melhoraram bem
E mais um post sobre o update no site deles:
http://projectzomboid.com/blog/index...international/
O update ainda não saiu por causa de um bug no save que eles tão corrigindo. Assim que conseguirem corrigir, o update sairá.
Na boa, comprei esse jogo ontem e achei super maneiro, nem joguei tanto mas uns minutos jogando ja deu pra ver que vicia e é barato, vale a pena.
Da pra jogar online com outras pessoas?
Follow me on Twitter @cotoba




Galera alguém pode me ajudar?
Comprei esse jogo ontem, mas não consigo entrar pra jogar, já tem download do jogo, mas quando é pra colocar o Key, nome e senha, simplesmente não entra.
Se já aconteceu com alguém ou quem souber o que fazer, me ajuda ai.
Valeu
Na verdade é pra colocar a key(do Desura, se você comprou por lá) OU o nome e senha(google checkout, se comprou direto por eles você recebe um e-mail com sua senha, e o usuário é o próprio e-mail).
Talvez seu firewall(ou o do seu antivirus, caso você tenha um) esteja bloqueando ou sei lá. Tenta colocar o executável do jogo nas exceções dele e tenta denovo. Se nem isso adiantar tenta postar seu problema lá nos fórums do jogo: http://theindiestone.com/community/viewforum.php?f=22
Super Revivida Master From Hell®
Como não queria criar outro tópico, preferi reviver esse que eu já tinha feito.
Bem, aparentemente o multiplayer está mais perto do que o previsto. Os devs postaram no mondoid de hoje uns vídeos deles jogando online de boa. Ainda não tem data pra sair, mas não deve demorar muito:
No ETAs as usual but hopefully its clear that it’s not far off. Though ‘not far off’ doesn’t necessarily mean this week, or next week. But then again that’s in the realm of remote possibility none-the-less.
It all really depends on how well future tests go and what new issues crop up, but it’s certainly not months away – or ‘next year’ as per previous community estimates.
O post completo deles:
http://projectzomboid.com/blog/2014/...ird-act-twist/
Os vídeos:
O primeiro beta do multiplayer já pode ser baixado pelo steam!
Tópico nos fórums oficiais ensinando como fazer pra hostar e jogar multiplayer:
http://theindiestone.com/forums/inde...etails-inside/
Edit: Joguei bastante o multiplayer num servidor gringo, e foi muito foda. Pena que o servidor é na frança, ai meu ping é uma desgraça e os zumbis dão um pouco de lag, mas mesmo assim foi muito divertido.
Se alguém ai quiser hostar um servidor br pra galera aqui do fórum, seria bem maneiro![]()