<but now it's full coded>
Never met him in person... yet.
But, I'm assuming the most raised problems as true. This way, I'm coming with few suggestions if you let me, Ogrey:
- Expand the spawn area of the bosses: random spawns on wide places in addiction to their classic spawn places. That surely bring back the thrill of GS's infested Dwarven Bridge and so on!
- Change how the loot is split by the heroes. No loot at all on the boss (or just common loot). Add NPCs to reward the participants, randomly, but adding more luck to the main attackers. That will help to put an end to this "run for the loot".
Example of a message broadcast:
I hope those suggestions help someway.As soon as the beast hits the floor, the Edron Academy teleported it's body for study purposes. Meet <NPC name> to get a full report
EDIT
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