:118: Eu achei esses documentos no chao!!! e achei q poderia ter alguma coisa importante neles por favor alguem poderia os traduzir pra mim?? eles taum ae:
The lamp of Tazur was made of finest gold by the most skilled goldsmith of the land. He bound one of the mightiest and most evil djinn into it. The djinn was forced to do his every bidding. Using his power the artisan defeated legions of enemies. He even travelled to distant Drefia which in those days was at the zenith of its glory, and he met many necromancers who were willing to share their knowledge with him. This way he became even more powerful. Using stolen lifeforce he lived longer than any man was meant to live, and with his own eyes he saw the might of his necromancer allies decline. Legend has it that one day the djinn of good decided to stop the outrageous cabals of Drefia. Other stories say that it was in fact the evil djinn who saw their power threatened by it. Whatever the true cause might be, one night a star fell down from the sky and smashed most of Drefia, breaking its evil power forever, and the goldsmith finally met his fate. His most prized treasure, the lamp of Tazur was lost that night. It is said that it is still there somewhere, hidden on the ocean bed, waiting for a new owner.
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The secret of the high mask of the ancients was thought to be lost in time forever. But with the coming of the undying pharaoh its secrets were snatched away from the scarabs and the sands. Once more, masks were forged that contained the secret energies of lost aeons. Their true powers remained a mystery, but from the little that showed at first glance it was clear that they were most powerful indeed. Unfortunately, the pharaoh decreed that their powers were not meant for ordinary mortals, and ordered them to be destroyed. It is said that it was necessary to combine the powers of different ancient idols in order to create those legendary artifacts.
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The work on the cat-eye spell is progressing well. Soon we will be able to reproduce this spell that is used by several of the elder races. Once this has been accomplished we will finally be able to see in the dark without attracting unwanted attention. The problem is to stabilise the spell so it can be maintained during a predictable period of time. Also, the hurtful effect of sudden light to the spell caster must be palliated.
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The 'move earth' spell seems to be ready to enter the stage of field testing. The results so far were quite convincing, and the priests were pleased. The recent studies we have carried out together have proven that we can indeed learn from each other. I must admit I would certainly like to add this useful little spell to my personal repertoire. After all, shovels and pickaxes are heavy and pretty unwieldy, and I would very much like to leave them at home. I envy the priests for the elemental powers they are wielding.
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The 'stoneskin' spell is still flawed. The test subjects complained about severe problems when moving, and some actually suffered from partial paralysis or even from acute petrification! However, I still believe the spell might be useful as some sort of emergency measure because I imagine that turning oneself into a statue for a while might come in handy when all other options have failed. Oddly enough it is quite simple to focus the spell into an object, preferably an amulet, so the change is still bound to an object that serves as a transmitter. Obviously the problem is related to the one we had when we tried to channel certain spells through runes. I'm afraid that while research covering spontaneous magic has made great advances since the early days we are still at the beginning when it comes to channelled spells.
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The Larokhon are entities made up entirely of wind and of heat. They appear to be nothing but mere blurs in the sand, and those who are unfortunate enough to see them believe their eyes just played tricks on them. But then, the Larokhon are rarely ever seen by mortals since they shun daylight. They prefer those twilight moments when there is still some warmth left from a scorching day although night has clearly fallen. This is the time when the Larokhons' move from their secret hideouts to prey on unwary dreamers that are haunted by nightmares. Their sense of smelling fear is infallible, and once they have found their prey a mere crack in a wall is large enough for them to enter. Once they are close to their victims they feast on their innermost fears, evoking images of horror and despair that are so horrible that they often cause the dreamer's death. So take this word of warning, traveller: Beware the nights that are hot and windless, for a mere breeze of hot air may cause your demise.
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Ancient mummys are fiends of horrendous powers. Only the bravest warriors dare to challenge them, and most of these fools join the ranks of the mummies' undead legions all too soon. In life, each of these ancient horrors was a champion in his own right, but now that they have entered the dreadful state of undeath they have become truly formidable, for there is no way to kill them for good. No matter how hard they are hit the ancient powers bound to their mummified bodys will always make them rise again in all their horrifiying glory to take revenge on the living.
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The great pyramid is the centre of our beloved city. It is there that our praised pharaoh resides, surrounded by his trusted servants. Far below the palace, hidden in the deepest dungeons of the ancient pyramid are the tombs of despair. The old pharaoh met his fate there, and it is said he still roams the hidden passageways, bound forever to his undead body. So great was the wisdom of Arkhothep that he granted his father eternal unlife, so that he may to atone for his sins and become worthy of ascension. Who knows? Perhaps one day he, too, will ascend, leaving both the curse and his tomb behind him and taking his place at Arkhothep's side. But I fear his folly defies all attempt to cure it. He has proved unyielding to the wisdom of his son's preachings for as long as I can remember. Long will be his road, and a million deaths he shall die before he will see the light of the wisdom that will free him from his prison.
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