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Tópico: Toneladas de livros do novo update do Tibia

  1. #1
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    Atenção Toneladas de livros do novo update do Tibia

    Bem se eu postar no principal não vai adiantar de muito pois ninguem vai ler mesmo e aqui essa parte do forum frequenta pouca gente então deixo os livros aqui , pelo menos aqui não tem varios topicos de spam
    :riso::riso::riso::riso:

    Os livros foram retirados da biblioteca de Carlin da sala do professor e outros da ilha do rei. Sim agora Carlin tem livros , antes do update não tinha.

    The art of war by Brianna Bonecrusher

    To win a war, or even a fight, one has to discard certain ideals of nobility and honour. While honour is a noble concept it is less noble to let your soldiers die because you follow some lofty goal. As a leader it is your foremost duty to ensure that as many of your soldiers as possible return home, unharmed, in tact and preferably victorious. This can't be done by open battles that follow some sort of code. Battles have certain dynamics that makes any code obsolete after the initial clash anyway. Therefore, the surest tactic for success is to weaken the enemy as much as possible before you even think about engaging them in battle at all. A hit and run tactic is a wonderful strategy for achieving this aim. This requires the army to operate in small groups, making the maximum use of the terrain, traps and distance weapons. Let the environment cause as much harm as possible. Force your enemy to seek its way through treacherous ocuntryside, lure them into the lairs of animals and monsters and don't give them the chance to restock supplies. Don't grant them the comfort of an undisturbed rest. Harass and attack them constantly from afar so they never feel safe. Bleed them out and wear them down and don't let them retreat to safety because then they might return,and be better prepared as they are wise to the geurilla tactics you use. The main goal is always to keep your own casualties low. If the enemy has no or little distance attacks you might be able to pick many of his soldiers off without any meaningful retaliation. Let your distance fighters aim for key figures first whenever possible. If you face enemies with numerous distance fighters attack them under cover of night using your own shooters spread out wide and roughly aiming for the enemy's camp. When forced to fight in close quarters,use an ambush strategy whenever possible. If possible, be prepared for a hasty retreat when things turn out nasty. She who fights and runs away will live to fight another day.
    Once upon a time there was a little gnome.
    And as all gnomes he was a treacherous, greedy coward (and that's pretty treacherous, greedy and cowardly). One day in the middle of a deep forest the little gnome met a little girl wearing a pretty red cap. As the greedy gnome saw that she was carrying a bag full of finest bread and a flask of wine, he pretended to be starving and begged the little girl for food and water in a way annoying as only gnomes can be (and that's pretty annoying). But the girl was warned of treacherous gnomes by a valiant huntsman she met before and she quickly ran away from the greedy little gnome. The gnome became angry but was afraid to steal from her, because she might have been stronger than him. So he wandered into the woods cursing as only gnomes can curse (and that's pretty ugly). By chance he almost stumbled over a sleeping bard. Quickly figuring out the magical nature of the flute lying near the sleeping bard, he stole it as quickly as only a gnome can do (and that's pretty quick). Using the magic flute he lured a pack of wolves to the house of the little girl's grandma and let the beasts chase both into the wilderness and laughed wickedly as only gnomes can laugh (and that's pretty wicked). Laughing the gnome gulped the wine and swallowed the bread as fast as only gnomes can (and that's pretty fast). So he lived in the woods and molested squirrels happily ever after.
    Tibiantis: Fact and Fiction

    In the light of progress made my modern science the tales of Tibiantis can be cheerfully disregarded as blatant myths. The author of this questionnable history merely drew upon several myths and mixed them together to create a tale plausible to those given to believe such romantic nonsense. The recently discovered, or more accurately, recently rediscovered, city of Yalahar is very obviously a major inspiration for the story of Tibiantis. Aspects of the story can be found in actual fact in Yalahar - the city itself is huge, and also extended its borders beyond the land into the sea, and judging from what can be found there, was most definitely at some point in its past a city that was home to great wonders, whose inhabitants were in possession of great knowledge. However, one of the great mysteries of Yalahar is whether in actual fact those that live there are even human or another race, until recently unknown amongst the Tibian civilisations. The aspect of the story of Tibiantis referring to the downfall of a civilisation could be influenced by many different myths. One such source could be based upon the discoveries made far to the North of Tibia which suggest the possibilty of a civilisation that was wiped out by an as yet unknown catastrophe of cataclysmic proportions. Equally, to the extreme south of Tibia can be found the Shattered Isles. These Isles were so named with good reason - geological studies conducted by the Explorers' Society reveal that these isles did not so much sink but were blasted by a phenomenal explosion of some kind. Relics found upon the Isles also hint that they were once populated by a great and most likely advanced civilisation. It is the sad fate of these isles to be the home of the infamous Quara. It is these twisted creatures who probably provide the origin of the myth's fish people. In summary, I believe I have gathered enough proof here to dispell any reason for believing the tale of Tibiantis, and have proven it to be nothing but a conglomeration of ancient stories and legends which an overly ambitious and half informed so-called historian has put together into a new myth of his own making, in order to gain cheap fame by hoodwinking a gullible and uninformed public.
    The Klabautermen
    The klabautermen are a race of impish, mischievous beings that live on ships.
    Using invisibility and other magic, they remain unseen most of the time. But be warned, if you antagonise the klabauterman of a ship, his harmless pranks will turn dangerous.
    In general it is a smart move to keep your klabauterman happy with little presents
    and a lot of rum.
    Tibiantis

    Somewhere to the South of the city which nowadays is known as Carlin, could once be found an isle, believed to be the cradle of human civilisation. Here, the first Tibians saw the light of the two suns and founded the first Kingdom. It grew to be a place of wisdom and wonder. Under the guidance of the Gods, humanity prospered in terms of wealth and knowledge to heights that no other civilisation has reached before or since. This city was called Tibiantis, and it grew beyond the bounderies of the land, spreading into the sea itself. Wonder upon wonder could be found in this city of ivory and gold. Explorers from Tibiantis braved the oceans and built outposts in the farthest reaches of the world. It is said of the denizens of this wonderful city that the elements themselves were at their beck and call and that no foe was strong enough to oppose them. However, they grew complacent and self satisfied, forgetting that everything they were and everything they had built up had been done only because they were favoured of the Gods. Eventually, they forgot their Gods, believing instead that they were the masters of the world. The Gods were saddened as they watched those who had made them so proud turn their backs upon them, and turned their eyes from them. Without the protection of the Gods, the city of Tibiantis was doomed. Its wealth and arrogance made it an irresistable target for the forces of evil. Their day of reckoning came - the Isle was sunk, the beautiful sculptured architecture of the towers of ivory and gold crumbled and the citizens drowned, the achievements and inventions of the civilisation lost forever beneath the waves.
    Only the highest tip of the highest mountain of the isle remained as a tiny island, a pitiful memory of the greatness that once existed here. Legends state that this isle cannot be reached by normal means. The versions of the legend vary - some claim the isle is inhabited by diabolic creatures ensuring Tibiantis may never rise again and others state that benevolent messengers of the Gods live there and mourn for the lost children and warn others of the fate that threatens those who forget their Gods. The city itself rests on the lowest point of the ocean floor, and those inhabitants who were unfortunate to survive were twisted into abominal sea creatures. The colonies and outposts of Tibiantis did not survive the downfall of their home for long. They fell prey to the numerous enemies their people had made and who no longer feared retaliation. Only a few of their inhabitants survived to found new cities in remote places. Though they forgot their heritage they finally grew in numbers and created new cities and kingdoms, some of which still thrive in the present day.
    Yalahari Worker Golems - A Treatise
    The specific golems that are used by the Yalahari have certain features that distinguish them from the more commonly known elemental golems. While certain physiological features are quite obvious, the most important difference is their mind function. They certainly possess some degree of intelligence that surpasses the instinctive level on which lesser elementals operate. Yet, they seem to lack a great deal of impulsiveness and individuality that is common among elementals. Like other golems some basic tasks can be implemented into their minds, and like parrots they can learn some basic phrases which they, unlike parrots, can use in an intelligent and intentional way. Actually their level of intelligence is only rivalled by certain necromantic golems and constructs that have been created by implanting existing spirits into the constructed body. Their lack of individuality makes it quite easy to control them, which by itself would already classify them as the most useful minions. However, what really lets them shine in the area of artificial servants is the composition of their brain (if the centre of a golem's consciousness can be called that way). Their brain is a certain crystal structure, not too different from the one of the rare crystal golems. Now, the most impressive breakthrough the Yalahari accomplished in the area of golem creation is the duplication of brain patterns from one crystal to another. That way the Yalahari were able to duplicate a certain behaviour of a trained golem into newly created golems. For this reason, newly created golems were almost instantly useful and ready for work. As an interesting side note, the same or at least a quite similar technique was used by the Yalahari to operate certain apparatuses and their so-called factories in which highly modified golems created objects in mass production. The usage of crystals by the ancient Yalahari must have been enormous.
    For their golems they used the easy controllable mindset of their crystal-stored mind patterns with an endurable and easy producible body of rather cheap metal. For that, they constructed basic metal castings that worked like enormous metal puppets. Using complicated but standardised clockwork mechanisms, they enabled these bodies to use certain forms of movement that usually followed the patterns of natural movement. The movement was amplified by the ingenious usage of physics and metallurgy as well as miniature steam engines.
    So far the creation of Yalahari golems is comprehensible, even if the mechanic of a golem's body is not fully understood and not reproducible with ordinary metal and alloys. What really baffled the scientific community was the way the two parts, the crystal core or brain and the mechanical clockwork body, worked together. It is quite certain that it has to do with magnetism, electricity and heat but the details are completely unclear. There certainly exists an overall enchantment on the golem but it seems so minor that it is supplementary at best.
    It seems that in our days no new golems are created anymore, so we must assume that the secret of golem creation might be lost. On the other hand, there is still a great number of existing golems and Yalahari artefacts that can be studied. This might be a chance to either recreate or emulate the process of golem creation which would lead to a tremendous breakthrough in the magical sciences.
    The Astonishing Fairy Tale of the Little Piglet and the Isle of Evil
    Once upon a time there was a little piglet named Ethan. But it was not an ordinary piglet but a piglet that wanted to become a detective. I, the cat Sandy, was his best friend ever and so we decided that his dream should become true. With our friends, Harry the owl and Monty the dog, we founded a detective agency. One day, while playing at the beach, we found some ominous footsteps in the sand. Ethan immediately knew that these were the footsteps of a criminal and we all decided to purse the trail and catch the villain. After a while we reached a spot where the footsteps vanished in the sea. At first, me and my friends were clueless what to do, but then Harry's keen eyes spotted a harbour not that far away. By chance our old friend Wesley the weasel was working in the harbour and could provide us not only with a boat but also with some good advice. So we finally set sails and used Monty's amazing ability to follow a trail by scent to find our way across the sea. Eventually we reached an island that was thoroughly evil. It took all our courage and bravery to make our way through the dangerous territory to the dominating structure of the evil tower that loomed over the whole isle. We were well aware that the master of that tower had to be the epitome of evil and we had to enter his tower, regardless of the dangers involved. Only few had ever reached the isle and none of them had ever returned to tell the tale. But we were there and knew that it was our destiny to face the master of the isle. Retreat was not an option. We braved all the dangers that the isle seemed to throw against us and finally stood in front of the tower. Who would carry on our work if we failed? We knew if we not stopped the master of this isle, than it might take decades until somebody else would find this isle and then it might be too late to stop the fiendish plot that threatened the whole world. So we made it to the top of the tower and confronted it's evil master! To our surprise it was no one else than our old rival Melvin the mouse! He switched on the lights which blinded Harry, threw a stick that Monty was forced to pursue, and then, to my shame, confronted me with a ball of yarn so huge I could not resist but had to play with it. But just as Melvin the mouse laughed evilly, Ethan, with an incredibly effort of will, ignored the mud the cunning mouse had just prepared to distract him and captured the culprit. With Melvin being caught, we others regained our composure and senses and returned to out little ship. We handed Melvin over to his mother and he was not allowed to eat any sweets for two weeks. This is the end of my little story about the isle of evil.
    Biographies of the Rich and Infamous
    Dustbeard the Pirate Volume 1


    This is the sensational story behind one of our most notorious pirates, whose hairstyle has sparked a veritable fashion amongst the more rebellious Tibian nobility! It is the story of (who else could it be?) Dustbeard, the infamous and follicly advantaged Pirate! Dustbeard was born under the unassuming name of Brian Eagleston in the City of Carlin. Even in his youth he made a name for himself with the town's authorities, getting involved in brawls in taverns and vandalising public property. He was among the first to be banned from Karl's pub in Carlin. Before he could even grow the beard that was to become his trademark he was involved in the illegal production and trade of alcohol. After some of his customers suffered severe illnesses (hallucinations, memory loss, blindness) he was arressted and sentenced to forced labour in the woods and docks. It was in this milieu that he reinvented himself as a political activist and freedom fighter, demonstrating the skills in leadership and oratory that were to serve him so well in his later career. He convinced his inmates that his trade in alcohol was in fact a form of rebellion. He was not even 20 years of age when he led his fellow prisoners in a revolt in which they captured the ship they had just helped to build and set sail for Thais. Unfortunately, none of his followers were proficient in sailing or navigation, and his first outing as a pirate was doomed to end in failure. The ship was wrecked on a reef while they were trying to reach a village to pilfer food and water. However, he and his men made it to the shore, where they proceeded to relieve the terrified villagers of their food, while faithfully promising that they would be repaid for the loss in due course in the name of the Thaian King. This procedure turned commonplace - he and his crew roamed the wilderness, harrassing towns, knowing full well that this questionnable course would provoke and bring them into conflict with the authorities, should they ever show up in Thais.

    However, this career of pillaging villages and coastal towns was fated to meet an end when he attempted to capture the cargo of a trade ship docked in the harbour of a sleepy coastal town. The Pirate Jolly Jack and his men had beaten them to the town and in the ensuing battle the majority of Brian's men were killed or fled, and Brian, a survivor as always, surrendered. The survivors were given the choice to join Jolly Jack's crew or be left to face the fury of the townsfolk. Of course, Brian and his remaining men chose to join the pirates. The following years saw Brian bloom into a capable seaman and pirate. His popularity amongst his pirate brethren was assured by his skill in brewing alcohol from anything and everything which he could get his hands on. However, it was his brewing skills that once again get him into trouble. A storm struck the ship after a night of particularly heavy drinking from a particularly heavy brew - half of the crew was unconscious and the other half were feeding the fishes. It was on this evening that an air elemental chose to attack the ship. It focussed its attacks upon the sails of the ship, hoping to break the mast and drown the drunken sailors. Brian, more drunk than sober, climbed the mast and challenged the elemental fiend. Although it is unlikely that the elemental understand the curses and insults hurled at it by the drunken Brian, it was angered enough to attack him. It left off trying to drown the crew, and focussed instead upon the hapless Brian. It grabbed him and carried him high up into the air, where they were struck by lightning.
    Biographies of the Rich and Infamous
    Dustbeard the Pirate Volume 2

    Those crewmen who were capable of realising that what they had seen was not a drink induced mass hallucination, believed Brian dead, but soon thereafter a second flash of lightning revealed his seemingly unconscious body floating in the water. They were able to retrieve his Brian, more dead than alive from the waves. Over the next few days, it became clear that Brian's brush with the lightning had not left him unchanged. His hair was completely statically charged and reacted to any contact with metal with violent sparks of lightning, and any contact with others led to them getting slight electric shocks. Brian reacted rather stoically and refrained from shaving his beard and cutting his hair. The static charge meant that his hair attracted dust - thus giving him the nickmame of Dustbeard. When Jolly Jack went into retirement, Dustbeard's characteristic appearance, his golden tongue, his skills as a seaman and liberal amounts of homebrewed alcohol led him to be the natural choice of the crew as captain.

    Upon becoming captain he remembered his old grudge towards his hometown and began to harass the coastal towns of Carlin. When Carlin re-established contact to the town of Svargrond, Dustbeard was there to threaten the new shipping lines. Dustbeard and his men might not be the most skilled pirates but they are known to attack ships against all odds when they are drunk enough. THeir unpredictability in battle often gives them the element of surprise, and often their victims are so astonished at the sight of the drunken pirates with their manically haired Captian, that Dustbeard's men more often than not meet with success. It is only a question of time though, before this kind of beheviour will lead to their demise.
    The Druids

    The druids of Carlin are closely affiliated to the city and its leadership. From the earliest days of the fledgling city, when the druids helped to provide food and shelter, to the days of prosperity and stability when they offered guidance and healing, they have been a constant in Carlin's history. Because the druids have been rewarded with great respect and considerable influence as a result of their engagement in the city and their decisive role in its success, many druids have moved to Carlin. This has had the consequence that over time, Carlin has became a centre of druidic magic and teaching.

    When the looming threat of the Ghostlands was discovered it was the local druids who helped to erect a barrier that warded off the undead and the ghostly inhabitants. The prominence of druidic magic in Carlin has led to somewhat restrained relations with the Sorcerers' Guild that has close ties to Thais as is evident by the funding of the Edron academy. Over the course of time the more rigid guild members of the Sorcerers' Guild withdrew from Carlin and were replaced by freelancers and freethinkers with only loose ties to the Thaian guild so that over the years a form of acceptance between the local guilds was formed. The druids continue to be part of the everyday life of Carlin and heavily influence the culture and philosophy there.

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  2. #2
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    Ahhh...

    Desculpa mais eu tô com uma preguiça daquelas. Sei que não era lá o que você esperava ouvir desta parte do forúm mais está é a verdade. De qualquer forma eu irei traduzir mais cedo ou mais tarde, você só deve esperar um pouco...

    e obrigado por movimentar essa seção, merece um doce. [+bom sentido]

  3. #3
    Avatar de Mendleev
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    rsrsrs
    bom topico ...
    só nao sei ond acho esses livros ... rsrsrs
    e to com preguiça de ler em ingles ...
    rsrsrs
    mas mandou bem

  4. #4
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    se alguem se interessar em traduzir, tera ajudado muita gente

  5. #5
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    Citação Postado originalmente por Mr. Lenny Ver Post
    se alguem se interessar em traduzir, tera ajudado muita gente
    Eu te apresento:

    http://www.bussolaescolar.com.br/tradutor.htm

    Isso não te impede aficionado por roleplay de ler os livros




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  6. #6
    Avatar de Thulio Santos Almeida
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    prefiro tentar achar no jogo mesmo =P

    a biblioteca Langobarda jájá consegue esses livros *.*

  7. #7
    Avatar de xmina
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    Nossa valeu o Tópico!
    obrigada
    "Não brinque com sua comida a não ser que você
    esteja comendo os seus brinquedos" (Snoop)


    http://i28.tinypic.com/9pt06t.gif

  8. #8
    Conta não ativada
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    Gratz pelo topico! Vou procurar achar esses livros no Tibia!
    :rolleyes:

    ROLEPLAY !!!

  9. #9
    Avatar de Alexei Lune
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    vou le-los in-game!!! assim meus personagens ficam sabendo ^^

    carlin e ilha dos reis, hmmm obrigado por informar! (degraça... eu tinha acabado de pegar tudo da ilha dos reis -.-)


    RPG Tibia, onde TUDO é possivel!
    http://i44.tinypic.com/35n64gw.jpg


    ~> MonkeyTreeBR.blogspot <~



  10. #10
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    Citação Postado originalmente por Alexei Lune Ver Post
    vou le-los in-game!!! assim meus personagens ficam sabendo ^^

    carlin e ilha dos reis, hmmm obrigado por informar! (degraça... eu tinha acabado de pegar tudo da ilha dos reis -.-)
    O livro do druida é exclusivo de Carlin.Em outro lugar eu não sei se tem esse livro

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