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    Banido Avatar de Mr Update
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    Padrão Informações do Test Server Privado

    Olá pessoal, primeiro de tudo se for proibido postar isso me avisa que eu edito

    Novas áreas:

    Nesse novo update existirão 6 novas ilhas ao norte das antigas Ilhas de Gelo. No começo você apenas poderá acessar a ilha Hrodmir com seu acampamento humano Svargrond. Os habitantes de Svargrond no começo irão te tratar como um estranho e você não vai poder chegar muito longe, mas existem NPCs que te darão algumas pequenas dicas e quests para destravar as outras ilhas.
    As novas áreas são:
    - Hrodmir
    - Nibelor
    - Grimlund (com o acampamento Chakoya)
    - Helheim
    - Okolnir
    - Tyrsung (com o monte Jotunar e a escondida “Frozen Trench”)
    Nós também revisamos os antigos sprites das ilhas de gelo na superfície e no subsolo com os novos gráficos.

    Novos NPCs:
    + Hrodmir
    - Bertha
    - Breezelda
    - Buddel
    - Dankwart
    - Eirik
    - Fynn
    - Halvar )
    - Hawkyr
    - Iskan
    - Iyad
    - Kjesse
    - Janz
    - Jessica
    - Lurik
    - Nelly
    - Robert
    - Nor (quest NPC)
    - Romir
    - Sirik
    - Sven the younger
    - Thorwulf
    + Nibelor

    - Nilsor
    - Hjaern (druid trainer, questgiver)
    - Siflind (questgiver)

    + Grimlund
    - Sinatuki


    + Helheim
    - Buddel

    + Okolnir
    - Buddel

    + Tyrsung
    - Buddel
    - Baltim
    - Zora

    Novos monstros:

    - frost dragon
    - penguin
    - chakoya tribewarden
    - chakoya toolshaper
    - chakoya windcaller
    - braindeath
    - barbarian skullhunter
    - barbarian bloodwalker
    - barbarian brutetamer
    - barbarian headsplitter
    - frost giant
    - frost giantess
    - husky
    - ice golem
    - silver rabbit
    - crystal spider
    - ice witch
    - mammoth
    (P.S.: Matar Huskies que pertencem à cidade pode acarretar em conseqüências)

    Novos outfits:
    Apenas um outfit com seus 2 addons normais. Agora haverá outfit diferentes para CMs (community managers).

    Novas quests:
    Haverão várias mas vou deixar o spoil para depois que o update for lançado ;P.
    (Nova missão da Explorer Society Quest habilitada)

    Balanceamento de vocações:

    As formulas apenas de ataque foram modificadas, formulas de runas de cura, não. (:
    Novas coisas:
    - Não é mais possível usar dois escudos ao mesmo tempo.
    - Defesa modificada para armas de uma mão carregada junta a um escudo (exemplo: Atk: 30 Def: 15 + 2, significa que você está usando um escudo com def: 25 junto a essa arma, então vai contar como se você tivesse com um escudo de defesa 27[
    Citação Postado originalmente por Kot
    Apenas para esclarecer sobre a dúvida das defesas de armas Uma Mão, vou citar exemplos:
    A Fire Sword atualmente possui 35 atk/20 def atualmente, depois do update ela terá um "bônus" de defesa (vamos supor que fique 35 atk/20+5 def) logo se você usar um Mastermind Shield, cuja defesa é 37, e uma Fire Sword na outra mão, sua defesa será de 42 (5+37).
    Espero ter ajudado.
    ])
    - Armas como spears quando jogadas continuam na sua mão quando jogadas até quebrarem.
    - Burst arrows não dependem + de magic level, e sim de skills de distance.
    - Apenas knights poderão usar armas de duas mãos.
    - Se um low level usar armas para um level + alto o ataque da arma será reduzido.
    (Nota do Mr Update: todos os knights donos de uma avenger que são low level melhor começar a upa pq o level pra usa ela é 75 )
    Novas magias(na minha opinião a melhor parte \o/):
    Paladins agora farão 10 POWER BOLTS com 700 de mana!!!!!! Exori agora vai ter mana fixa (120) e vai tirar menos dano do que antes.

    KNIGHT:
    - Berserk (Exori): Level:35 Mana:120
    - Fierce Berserk (Exori gran): Level:70 Mana:340
    - Groundshaker (Exori mas): Level:33 Mana:160
    - Whirlwind Throw (Exori hur),com monstro sendo atacado: Level:15 Mana:40

    PALADIN:
    - Conjure Sniper Arrow (Exevo con hur): Level:24 Mana:160 Soul:3 Amount:5
    - Conjure Power Bolt (Exevo con vis): Level:59 Mana Consumption:700 Soul:4 Amount:10
    - Conjure Piercing Bolt (Exevo con grav): Level:33 Mana:180 Soul:3 Amount:5
    - Enchant Spear (Exeta con), com apenas uma spear na mão: Level:45 Mana:350 Soul:3 Amount:1
    - Ethereal Spear (Exori con), com monstro sendo atacado: Level:23 Mana:35

    Creditos:
    Mr Update
    Retirado do forum do tibia.com ;DDD.



    Texto original:



    New Areas (and Unlockable Areas)

    This update features six large new islands to the north of the old Ice Islands. At first, you can only access the main island "Hrodmir" with its human settlement "Svargrond", the huge Formorgar glacier hunting grounds and some barbarian camps via ship from the nearby cities or via carpet. The inhabitants of Svargrond will at first treat you as a stranger and you will not be able to get very far, but there are many NPCs which will give you hints and small quests to unlock the other isles. You should definitely check out the guards, as they provide valuable information on how to proceed in this area and reach the other islands. I will not spoil here how exactly to reach each new area, but you will find some small clues on where you might start in the quest section of this agenda.

    The new areas are:
    - Hrodmir (with the settlement Svargrond and the barbarian camps Ragnir, Bittermor and Krimhorn)
    - Nibelor
    - Grimlund (with the Chakoya settlement Inukaya)
    - Helheim
    - Okolnir
    - Tyrsung (with the mountain Jotunar and the hidden Frozen Trench)

    We have also revised the old ice islands on the surface and underground with the new snowy graphics, so you should definitely stop by.

    Once you have reached an area, preferably try to explore it completely - meaning there shouldn't be any black spots left on your map. While you are in Svargrond, please check the following things:
    - Use every single depot box once
    - Use the new mailboxes and check whether the mail arrives at its proper destination (especially mail sent to Svargrond!)
    - Make Svargrond your home city (note that this is only possible after fulfilling a special requirement, so NOT possible from Rookgaard), die to see if you start in Svargrond again
    - Use doors, ladders and stairs and see if they work correctly
    - Are all lightsources (those can can be turned on and off) reachable?
    - Can you get close enough to all signs to read them?


    - to be continued - do not post!


    3. New NPCs

    Please have a conversation with the following NPCs. Depending on their function, check if e.g. buying/selling single and multiple items or exchanging money works as it should. Please note that you cannot talk to all NPCs without solving a few quests.

    + Hrodmir and surroundings
    - Bertha (tool trader)
    - Breezelda (captain)
    - Buddel (captain)
    - Dankwart (tavern owner)
    - Eirik (guard)
    - Fynn (guard)
    - Halvar (arena leader)
    - Hawkyr (paladin trainer)
    - Iskan (questgiver, dogsled musher)
    - Iyad (carpet pilot)
    - Kjesse (shaman/priest)
    - Janz (furniture store)
    - Jessica (juweller)
    - Lurik (questgiver)
    - Nelly (post office clerk)
    - Robert (weapon and armor trader)
    - Nor (quest NPC)
    - Romir (sorcerer trainer)
    - Sirik (guard)
    - Sven the younger (questgiver)
    - Thorwulf (knight trainer)

    + Nibelor
    - Nilsor (dog sled musher)
    - Hjaern (druid trainer, questgiver)
    - Siflind (questgiver)

    + Grimlund
    - Sinatuki (outcast chakoya)

    + Helheim
    - Buddel (captain)

    + Okolnir
    - Buddel (captain)

    + Tyrsung
    - Buddel (captain)
    - Baltim (weapon, armor trader)
    - Zora (tool trader)


    4. New Monsters

    Please find and kill the following new monsters - actually you should stumble over all of them automatically while exploring the new areas. Check if they are too strong for the area where you have found them. Are all corpses displayed correctly in all decay states? Are the corpses (not) movable or (not) takeable according to their size and weight? Does anything seem strange about their loot?

    - frost dragon (2100)
    - penguin (1)
    - chakoya tribewarden (40)
    - chakoya toolshaper (40)
    - chakoya windcaller (48)
    - braindeath (985)
    - barbarian skullhunter (85)
    - barbarian bloodwalker (195)
    - barbarian brutetamer (110)
    - barbarian headsplitter (85)
    - frost giant (150)
    - frost giantess (150)
    - husky (0)
    - ice golem (295)
    - silver rabbit (0)
    - crystal spider (900)
    - ice witch (580)
    - mammoth (160)

    On a sidenote: killing huskies which belong to the settlement will not especially amuse some inhabitants of Svargrond, so maybe you should restrict your masskilling tests to some wild huskies instead of the settlers' valuable animals... unless you are curious about the consequences, which of course also need to be tested, but pay attention not to overdo it.

    Of course, there are also numerous new raids which might surprise anyone who walks around the islands unprepared, so watch out! If you should dare and step into the arena, you will of course also encounter a lot of new bossmonsters ranging from easy to very hard difficulty, but I will not spoil them here - find out for yourselves!

    - to be continued - do not post!



    5. New Outfits

    We have implemented a fitting new outfit for this area with its everlasting winter including two addons. If you complete the main questline, you will eventually unlock it and learn how to get the addons for it.

    There is also a new outfit for Community Manager characters to be able to distinguish them better from Gamemasters. Of couse, this outfit cannot be chosen by normal characters.


    6. New Quests

    a) Area Quests

    As previously mentioned, you need to solve questlines to unlock all of the new areas. Here are a few hints on where you might start looking for quests:

    - Becoming one of them: Find the tavern in Svargrond and try to pass the barbarian test to be accepted in the Svargrond community.
    - Reaching Nibelor: Outside the village you might find someone able to transport you over the shelf ice... for a favour, of course.
    - Reaching Okolnir and Tyrsung: Some shamans require your help... during this quest, someone drunken enough might bring you there.
    - Reaching Grimlund: This is only possible if you someone manage to unlock a means of transportation as reward for a quest
    - Reaching Helheim: Earn the trust of the shamans, and you will eventually be sent on this dangerous mission.
    - Reaching Deeper Formorgar: It is said that the shamans and the explorer society are involved in this matter, but they need to trust you first.
    - Reaching Frozen Trench: Do you have experience with undersea exploring? Then it might be worth trying to get a special mission from the explorer society!

    b) Outfit and Addon Quests
    - Solve the main quest line, and you will automatically stumble across the new norse outfit.
    - The addons for this outfit can be earned through different means, but will not be spoiled here.

    c) Other
    - The explorer society has some new missions for you, so check out the local representative once you are accepted in Svargrond.
    - There is a female Chakoya in a cave who speaks a strange language... riddle fans out there, have fun!

    It would be advisable to test all quests with two people at the same time - the first one always receives the mission objectives and solves the tasks, while the second one just accompanies him or her without receiving mission objectives and should not be able to do anything in the questline. When an addon quest is solved, make sure that the correct addon (and only this addon!) is unlocked.

    d) Challenges
    If you have read our arena teaser, you already know what this is all about - fight your way through ten rooms and defeat all bossmonsters one on one to earn unique rewards and read your name on a statue. Your friends can watch and cheer you from above, but won't be able to interfere, so make sure you enter well prepared. The NPC Halvar in the arena will allow you to participate in the fight for a fee once you are a honorary barbarian. Listen to the rules he tells you and follow them. If you are still unexperienced, you should first try out the Greenhorn mode. With sufficient supplies, even characters around level 20 can beat this difficulty. The Scrapper and the Warlord mode however require quite some skill and experience, so don't be too disappointed if you should not manage to pass it.

    To prevent grief play in the arena, you cannot block a fighting pit for more than a few minutes, else you will be kicked out automatically. This also means that you only have a few minutes to defeat each boss, so don't take your time!

    Please note that we have disabled the reward room for the testserver to keep a few secrets - but you won't be disappointed.

    - to be continued - do not post!


    7. New Activities and Items

    There are many new activies and new fun items to discover, so I won't write a comprehensive list. You should try out the new drinks in the local tavern, find some of the new furniture (whether rare or not) and maybe you will be even able to catch some fish that you have never seen before in certain locations or find some icecream.

    Do you like to learn new languages? Then the outcast Chakoya might provide you some fun! If you're more into carving, you might also find something to entertain yourself. You can also find a few rare potions to temporarily enhance your skills. Most importantly, there are many many new weapons for you to discover and it is unlikely that you will even manage to see all of them on this testserver. You might want to check out many monsters for their new loot, as not only high-level monsters will provide quite some new stuff for you.

    If you are a paladin and happen to have a Premium Account, check out your preferred ammunition dealer in one of the premium areas for some new stuff. As mentioned later on, you can even produce some of the ammunition by yourself if you learn the according spell. There is said to be a very powerful throwing weapon type which is not available at normal shops called "assassin star". Maybe some of the ammunition dealers know more about where to obtain it...?
    8. Vocation Balancing

    a) Summary

    As this is one of the most important parts of this update, please invest some extra time to try out the new spells and items during PvP and normal hunting. Please note that you should only report real BUGS via ctrl + z, NOT expressions of your personal taste or whether you like or dislike the changes. You can use the according feedback thread by Craban on this board if you need to state something apart from bugs.

    To quickly sum up the teaser if you don't have the time to read it again, the damage formula for melee, distance and magic damage were changed. This means that ALL vocations will notice an increase in their melee and distance damage output, while HIGH LEVEL characters will notice a decrease in their magic damage, since the incredible damage output they had was considered very unfair compared to other vocations. This does not include healing spells and runes, they have the same effect as before. To ensure a smooth increase in melee and distance attack power, not all weapons can be used by any vocation and level anymore. You can still wear them, but the damage you do is a lot less than those of characters who are supposed to wear this weapon. You can read the restrictions when looking at the weapon. Here are some more features as list:

    - It is not possible anymore to wear two shields at the same time (it didn't have an effect anyway)
    - Defense modifiers for one-hand-weapons when carried together with a shield (e.g. Atk: 30 Def: 15 +2 means that if you wear a shield with 25 defense together with this weapon, it will count as if it were a defense 27 shield)
    - Throwing weapons remain in inventory (instead of falling to the floor) until they break
    - Burst arrow damage does not depend on magic level anymore, but on the distance skill
    - "Soft" level restriction for melee weapons: wearing a weapon not suited for a character's level will result in attack value reduction
    - "Hard" level restriction for ammution: non-suited ammunition will not be used
    - "Hard" vocation restriction for several two-handed weapons (knight-only): other vocations will not use it during fight

    - to be continued - do not post!



    b) New Spells and Spell Adjustments

    In order to make things a little more interesting for knights and paladins, we implemented a few new spells for these vocations. You can buy all new spells in the academy in Edron. Please note that for all knight instant attack spells, the magic level of the character is irrelevant. Instead, your skill and weapon attack value are used for the damage calculation, so they are only possible to use while wearing a weapon. As for the paladin spell "Ethereal Spear" the base damage is fix so you don't need to carry a spear, but your distance skill will still count.

    A few of the old spells were adjusted too. Paladins will get more out of their production skills, e.g. you can now produce 10 power bolts with 700 mana points. On the other hand, the damage of the knight spell Berserk (Exori) will be lower than before, however the mana costs are fixed to 120. If you are not satisfied with the damage output, try out the new Fierce Berserk together with a good weapon.

    Here's an overview:

    KNIGHT:
    - Berserk (Exori): LevelRequirement:35 ManaConsumption:120
    - Fierce Berserk (Exori gran): LevelRequirement:70 ManaConsumption:340
    - Groundshaker (Exori mas): LevelRequirement:33 ManaConsumption:160
    - Whirlwind Throw (Exori hur), with monster targeted: LevelRequirement:15 ManaConsumption:40

    PALADIN:
    - Conjure Sniper Arrow (Exevo con hur): LevelRequirement:24 ManaConsumption:160 SoulpointsConsumption:3 Amount:5
    - Conjure Power Bolt (Exevo con vis): LevelRequirement:59 Mana Consumption:700 Soulpoints Consumption:4 Amount:10
    - Conjure Piercing Bolt (Exevo con grav): LevelRequirement:33 ManaConsumption:180 SoulpointsConsumption:3 Amount:5
    - Enchant Spear (Exeta con), with single spear in hand: LevelRequirement:45 ManaConsumption:350 SoulpointsConsumption:3 Amount:1
    - Ethereal Spear (Exori con), with monster targeted: LevelRequirement:23 ManaConsumption:35


    Thanks for your help, and have fun!
    Chayenne

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    Última edição por Mr Update; 14-06-2007 às 14:24.

  2. #2
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    ou vc nao poderia dizer pra que serve as magias de pally

  3. #3
    Banido Avatar de Dark Ramitrix
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    nosssa q fera
    mal posso pesera pelo update xD

  4. #4
    Avatar de Dream.s
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    Test server privado?! Já?

    :eek:
    Ðяεαmχ©

  5. #5
    Avatar de Meroruty
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    Soh digo uma coisa......Gostei! =P
    Quero ve isso ae log =P




    Publicidade:


    Jogue Tibia sem mensalidades!
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    https://taleon.online

  6. #6

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    Padrão

    OK.

  7. #7
    Banido Avatar de Mr Update
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    Padrão

    - Conjure Sniper Arrow: fazer flechas [tipo novo de flechas].
    - Conjure Power Bolt: fazer power bolts.
    - Conjure Piercing Bolt: fazer um novo tipo de bolts.
    - Enchant Spear: encantar spears.
    - Ethereal Spear: spears "magicos".


  8. #8
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    privado eu nao posso entrar ne
    que merda

  9. #9
    Banido Avatar de Mr Update
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    Citação Postado originalmente por CristoferMartins
    privado eu nao posso entrar ne
    que merda
    Como o próprio nome diz, é privado, ou seja apenas para tutores e superiores .

  10. #10
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    Padrão

    OMGG Q ROX
    VO PODE USAR TODAS MAGIAS NOVAS DE KINAS 8D
    Q ROXXXX
    KERO LOGO ESSE UPDATEEEEEEEEEEEEEEEEE!!

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