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Tópico: Livros Em Rook

  1. #1
    Avatar de wikle
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    Padrão Livros Em Rook

    Olá,

    Reparei que há muitas referências aos livros de rook, no qual os players procuram solução para alguns dos enigmas que tornam tão interressante essa ilha. Ontem entrei na biblioteca e aparentemente ela estava completa. Copiei os textos e os reproduzo abaixo. Meu inglês é o suficiente para entender o principal do que encontrei, mas é insuficiente para fazer uma tradução completa para os demais interessados. Se alguém tiver interesse, esteja a vontade para traduzir, nem que seja somente um ou outro item do conteúdo.

    Ordem: Numerei de acordo com a disposição do livro na estante.

    [ ]'s

    Livro 1

    As we traveled through the dungeon tunnels we came to a big cave. In the light of our torches we saw several eyes glowing in the darknes, then the trolls attacked, silent as usual. We imediately dropped our torches and raised our shields to block the first attack, then we counterattacked. Soon the floor was wet with blood, ours and theirs. They were verry skilled in blocking our blows and I am sure with inferior weapons we would have hacked on this beasts for en eternity.

    Livro 2

    Orcs ARE intelligent. Though some dwarfes mumble about a shared hivemind of the greenskins, there is no evidence for that. Orcs have speech and are capable to learn other humanoids language quite well ... if they want, what almost never is the case. They lack a written language though. Some of the more educated orcs use human letters to write down orcish texts. Its rumored that the orcs we encounter now and then are just barbarians of their own kind and that there is a more 'civilized' orcish culture somewhere. There are some clues that the orcs indeed had a written language, but the modern orcs is unable to read it as we are.

    Livro 3

    Once upon a time there was a little gnome.
    And as all gnomes he was a treacherous, greedy coward (and that's pretty treacherous, greedy and cowardish). One day in the middle of a deep forest the little gnome met a little girl wearing a pretty red cap. As the greedy gnome saw that she was carrying a bag full of finest bread and a flask of wine, he pretended to be starving and begged the little girl for food and water in a way anoying as only gnomes can be (and that's pretty anoying). But the girl was warned of treacherous gnomes by a valiant huntsman she met before and she quickly ran away from the greedy little gnome. The gnome became angry but was afraid to steal from her, because she might have been stronger than him. So he wandered into the woods cursing as only gnomes can curse (and that's pretty ugly). By chance he almost stumbled over a sleeping bard. Quickly figuring out the magical nature of the flute lying near the sleeping bard, he stole it as quickly as only a gnome can do (and that's pretty quick). Using the magic flute he lured a pack of wolves to the little girls grandmas house and let the beasts chase both into the wilderness and laughed wickedly as only gnomes can laugh (and that's pretty wicked). Laughing the gnome gulped the wine and swallowed the bread as fast as only gnomes can (and that's pretty fast). So he lived in the woods and molested squirrels happily ever after.

    Livro 4

    The Awaking of the Gods BOOK ONE

    In the beginning there was only the big gaping void.
    It was omnipresent and nowhere.
    Into this desert entered Fardos, the creator, and Uman Zathroth, incorporating magic. Nobody knows where they came from or whether they always have existed and just awaked from the deep slumber of the infinity.
    Fardos fulfilled by the need to create and give birth. He stepped into existence and began immediately with the act of the creation, because he was fully creative power and impatient. His godly powers emerged from him and created, formed. But all his works slipped out of his hands as the void was everywhere. No single work was to last. Everything that he devised dissolved in the void even before it was completed. Uman Zathroth was wise and fullfilled with magic powers and insatiable hunger for knowledge, comprehension and enlightenment. He was a creature similar and nevertheless
    different to the clear working of the Fardos, because mysteries and secrets were the aspects of his being. Uman and Zathroth were two entities and nevertheless one. Uman was the light, bright aspect of the magic strength. His was the gift to work benign wonders. Zathroth however, his different - dark - side, was corruptive urge, the vain self purpose of magic, destructive and a desecration! This entity, which was two and one nevertheless, observed now the works of his companion in infinity.

    Livro 5

    The Awaking of the Gods BOOK TWO

    For a long time Fardos exhausted his enormous powers in futile activity. Finally he asked his companion for support in his attempts. Uman consented only too readily, but Zathroth, the dark one of the twins, refused himself. Thus Fardos and Uman strived together to attempt the CREATION - however their laborings were not rewarded with success again. Just like before
    everything was drained away as soon as they created it, and Zathroth laughed full of contempt. The power however, which Uman and Fardos spent, did seep away in the universe-filling void. Nobody knows whether it was this power that lured another entity to them, whether it aroused this godly being, or whether in a mysterious way it created this entity. In any event, suddenly the enormous entity Tibiasula rose from the void and examined the two other godly beings. Fardos and Uman welcomed Tibiasula as their sister and admired her, because she was the perfect unity of the elements. Zathroth however fumed with silent hate, as he didn't want to share the void with one more entity.

    Livro 6

    The Great Creation BOOK ONE

    Uman in his wisdom recognized the possibilities, which revealed themselves to them here, and he asked Tibiasula join in the circle of the creators and help them with the task of the creation. Tibiasula agreed, because she also was fascinated by the idea of the creation. Uman, whose nature was to win secrets and gain insights, had relized what their error at the preceding attempts had been:
    Without a fixed pivot point there was no existence possible, and everything had to diffuse away as it was without direction and target.
    And to remedy that he invented TIME! In order to create the time, the Gods united their powers. Even Zathroth was fascinated by the idea of his other half and contributed a tiny proportion of his strength to the effort. The wise claim that it is to be due to his working that all time strives in the long run to decay and destruction. The powers of the godly bundled themselves to an enormous power greater than any in existence before. It began to crystallize itself in the void to an enormous spiral. Higher and higher it mounted up, became firmness, pivot point, direction and aim of existence! And in such a way the crystal column of time grew upwards and was from then on the unmovable center of creation.

    Livro 7

    The Great Creation BOOK TWO

    But even at the culmination point of the creation Zathroth bundeled all his destructive powers to a weapon and pushed it with all the strength that he could muster into the heart of Tibiasula, whose existence he did not want to endure any more. And as the divinity was weakened by the creation and without suspicion and resistance, the deadly attack penetrated to the core of her being and destroyed her.
    The elements - fires, water, earth and air - were jerked out of their harmony and landed at the base of the column of time.

    Livro 8

    The Creation of Humans BOOK ONE

    There the Gods created the first human, Banor, the godly warrior! This entity was filled by the godly power and was full of courage and responsibility. After his image and with parts of his body the Gods created him attendants, Humans. Nobody knows, which Gods brought their powers into the recent creation, and some say that Zathroth spoiled also this creation. Yes, some even state that the good Gods created a twin for Banor, which should embody the powers of magic, whose raw form however was stolen by Zathroth, and he had manufactured from it the first daemonic lords to lead his
    attendants from hell. Whichever it might be, in any case the humans took on the fight against the crowds of the undead and probably against the
    dragons, orcs and their unholy attendants, too, and Banor was a glorious leader for mankind.

    Livro 9

    The Creation of Humans BOOK TWO

    Thus the age of the wars of the unliving began. The battles were furious and bloody and for along time no side was apparently winning. Uman gave humans the art of magic and instructed them in the magic crafts. But even the sorcerers could not turn the tables. Some of them turned thereupon away from Uman and called Crunor their lord, in order to serve from then
    on as druids for the forces of the life. Together with the godly world tree Crunor they created many of the creatures, that populate the wilderness today, although a variety of these creatures was extinguished in the wars of that time. Banor however chose the noblest of the mortal ones, Kirana, as its wife, and she bore him Elane, which possessed as much virtue as combat and magical powers. And she became the first of the noble paladins. Until our times the leader of the paladins is in honors to her a woman and assumes the honorary name Elane.

    Livro 10

    The Creation of Humans BOOK THREE

    All this however could not turn the war luck against the dark hordes. Whereever Banor appeared personally to lead the armies of humans, they triumphed, but on the other battlegrounds they were too often crushed by the dark crowds. Thus Banor asked the gods to help him and the gods in their infinite wisdom created the portal of the souls. By means this mystic of gate souls from planes of existence far, far away of Tibia could be called in order to assume the shape of heroes. With these champions as leaders the With these champions as leaders the humans turned the tables in the great war. They alone under all the mortals had the possibility of becoming similar to Banor, uniting power and cunning. Thus the hordes of undead and their terrible leaders were slowly but inexorably overwhelmed.

    Livro 11

    The rat - I fear we brought this pest with us on the isle and they soon increased in numbers. You might encounter the rats nearly everywhere, though they prefer to live undergound. Mostly harmless, they tend to destroy food supplies and can become dangerous in greater numbers to the bad equiped human.

    The snake - The poisonous snakes hide in the woods and near the northern swamps. They usually can be found at the shores more often then in the isles centre. They are not too dangerous to a adventurer with some basic equipment. If poisoned it is a wise decision to run straight to the monk who guards the soul vortex, where everyone enters the world of Tibia, and ask for healing.

    The spider - Similarly dangerous as the rat, the spiders were found by the first explorers of the isle and are native to Rookgard. They live above and beneath ground and tend to live and hunt in packs to increase their danger.

    The wolf - There are some smaler wolf packs on this isle. Wolves are fast, tough and dangerous. Often they are the hunters and not the hunted on this island. It is a good decision to engage them in combat only with decent equipment and try to fight them only one on one.

    The troll - Though intelligent in a limited way, the cowardish trolls are not a threat to our small outpost. They are able to create and use some basic equipment and quite tough to lesser weapons and unskilled fighters. Follow the advise to have mastered some basics in shielding, before you challenge even one of them.

    The bear - Bears are hard to beat! Keep that in mind before challenging one. If you are unexperienced and have no good equipment, retreat is the tactic of choice. Best kill them in small hunting parties and use terrain to your advantage.

    Livro 12

    The orc - The green skinned orc is intelligent and able to use weapons and armor. They are warriors of some power and very dangerous in greater numbers. We are lucky not to have encountered any of the more dangerous orcs like warriors or berserkers on this isle.
    The poison spider - Roughly only slightly tougher then the ordinary spider it can poison you. Try to avoid such fate since they usually live far from our base and you might not make it to our local monk for healing.
    The bug - The bug is not that dangerous. More an annoyance then a threat to an adventurer of some experience. It might become a lethal threat to a perfect rookie. With some preparation they should not be worth to bother about.
    The deer - Deers are a fine supply for food and are non-agressive animals and try to flee on sight. It might be difficult to catch them and you might easily enter the territory of a local predator while chasing them.
    The rotworm - A creature of decay that lives underground like its small cousin, the earthworm. Its toothed maw is a formidable weapon and rotworms have torn more then one adventurer to pieces. A horde of them might kill anyone, so great caution is advised while encountering them.
    Other beasts - It is certain, that other beast live in the dungeons of our isle. But they are not numerous enough to become recognized yet. If you encounter any unknown beast it is certainly dangerous and a potential lethal enemy. Don't underestimate them.
    The wasp - fast and dealy to the unexperienxed. Their speed makes them dangerous, even mor in high numbers Dungeon Survival Guide

    Don't explore the dungeons before you tested your skills in the training cellars of our academy. You will find dungeons somewhere in the wilderness.
    Don't enter dungeons without equipment. Especially a rope and a shovel will prove valuable. Make sure you have a supply of torches with you, while wandering into the unknown.
    It's wise to travel the dungeons in groups and not alone. For more help read all the books of the academy before you begin exploring.
    Traveling in the dungeons will reward the cautious and brave, but punish the reckless.

    Livro 13

    Dungeon Survival Guide

    Don't explore the dungeons before you tested your skills in the training cellars of our academy. You will find dungeons somewhere in the wilderness.
    Don't enter dungeons without equipment. Especially a rope and a shovel will prove valuable. Make sure you have a supply of torches with you, while wandering into the unknown. It's wise to travel the dungeons in groups and not alone. For more help read all the books of the academy before you begin exploring. Traveling in the dungeons will reward the cautious and brave, but punish the reckless.

    Livro 14

    Tactics handbook - Use train to your advantage. Aviod fighting more then one enemy at once. Be carefull while chasing an enemys, you might get hurt by his allys or other monsters and can't defend yourself, while trageting him.
    Target only the closest enemy or you'll become confused and might not be able to defend yourself against other attacks. Different enemies require different tactics. Some are better to be fought in an agressive way, encounter others in the defesive way. Choosing between your attackstyles also is depended from your equipment, if you have only little defense, there is likely no point in fighting devensive and the other way round.
    The fauna of rookgaard. One of the native trees of this isle is the rookiepine.
    This tough tree grows almost everywhere and can withstand the common storms in the harsh winter. Another tree you can find is the dwarfenoak. The smaler cousin of the tibian oak is a fast growing tree and so the most common wood supply on rookgaard as well as on the continent.
    Only botanist can distiguisch the dwarfenoak from the strang rookguard banannatree. On rookguard there is an oaklike plat which fruits resemble Bannanas in shape and tase that much. noone can make out the difference of the fruits. To all persons without knowledge in botanology the only hint to find a bannanatree is the witheblossom flower that often seems to live in a kind of symbiosis with the cherry tree.
    The dragontongue plant is easily spotted by its deep red blossoms and rumored to be an usefull reagent in varrious alchemical potions. The swamplants re that numerous and various that we didn't have a chance for an extensive calssification.

    Livro 15

    The Knights:
    Knights are unparraleled in close combant. They are masters of most weapons and the shield. A skilled knight can inflict enormous damage even with the lesser weaponsThe druids:
    Druids conenctrate on the magics of nature and acquire great healing powers. They also adept in the use of some offensive and protective spells.The paladins:
    Paladins are great archers and also their spears hardly miss their marks. They are able to cast some minor spells of healing and protection. The sorcerer:
    Sorcerers are masters of magic. They posses an enormous arsenal of spells of protection and destruction.

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  2. #2
    Avatar de Leon Archer
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    Boa a iniciativa.
    Eu tinha o que eu acho que era todos os livros de Rook (nao me lembro mais quantos eram, mas acho que 43, sei la). Cataloguei todos eles no meu pc e tambem traduzi tudo (deu um trabalhao mas eu tava de ferias) so que ha algumas semanas atras meu pc foi formatado e o cara que formatou nao fez o backup das minhas coisas entao perdi tudo :mad:
    Mas eu sou brasileiro e nao desisto nunca (eu ja ouvi isso em algum lugar :rolleyes: ) e entao quando eu tiver mais tempo eu faço tudo denovo.
    UMA COISA QUE EU NAO ACHEI NOS LIVROS NEM NENHUM NPC ME DEU INFORMAÇOES: QUEM ERAM OS CARAS DAS 3 TUMBAS À LESTE DE ROOK?
    03:38 You see a sign.You read: Urbat Afgars
    03:38 You see a sign.You read: Kendram Benson
    03:39 You see a sign.You read: Polgan Bonecrusher

    So sei que os Bonecrusher sao ligados à rainha Eloise de Carlin.
    Assinatura fora das regras. Por gentileza leia nossas regras sobre assinaturas, e refaça-as condizente com as regras vigentes. Grato//

    Att, Moderação.

  3. #3

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    Tenta troca livros com NPCS... no spoil plz!!

  4. #4
    Avatar de Ninjex
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    kde q vc traduziu?
    mas dexa pra la os guardas da ponte falam q sao os seguidores dele,
    o Zerbrus fala q tem a brass armor e o Dallhiem fala q tem a spike, e o banor esta morto,vai saber q c vc achar o livro dele ow achar a tumba vc pode conseguir o poder da furia em rookgaard >

  5. #5
    Banido Avatar de hEpOkZin
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    LEGAL NINJEX, TOPICO ERA DE MARÇO DE 2005




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    Jogue Tibia sem mensalidades!
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  6. #6
    Avatar de Mac'Gold
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    Citação Postado originalmente por Ninjex
    kde q vc traduziu?
    mas dexa pra la os guardas da ponte falam q sao os seguidores dele,
    o Zerbrus fala q tem a brass armor e o Dallhiem fala q tem a spike, e o banor esta morto,vai saber q c vc achar o livro dele ow achar a tumba vc pode conseguir o poder da furia em rookgaard >
    esse topico era de 2005 cara!

    é proibido ressucitar topicos com mais de 15 dias...

    e mais um para a lista...:


    <Fexado>

    =//

  7. #7
    Avatar de Elfo
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    Por isso que a board está ficando horrível... Tem muito mais tópicos fechados que tópicos abertos. Lamentável.

    Ninjex, por favor, leia as Regras do Forum.

    <Fechado>
    Assistam minha Annihilator no YouTube! /watch?v=1WkBBJFRT44

    02:24 Katther Piller [68]: oq eu levo pra kebra teias?
    02:25 Diamond Hearth [139]: leva qqr arma
    02:25 Katther Piller [68]: q tipo de arma?
    02:25 Diamond Hearth [139]: axe...sword...club
    02:29 Katther Piller [68]: 01:29 You see a kitchen knife. comprei essa
    02:29 Katther Piller [68]: sera q presta?



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