Eu tava vendo no fórum do TibiaPL que os poloneses estão tentando resolver a quest do Winged Helmet. E no site da WoT achei esse texto aqui.
O que me dizem?I've decided to quit tibia in a few days and I want to publish the informations about Tibia's secrets and the quest i've been working on for a long time, the rewards of which are Winged Helmet and a Grey Tome- lets call it WHQ.
That quest was introduced to the game on 14 july 2002 and it has only been done twice since then, on Antica and Premia. It has never been public tested, so it is still considered a mystery.
It begins in Hellgate and it's directly connected with the beholder language (42). Here i'd like to thank prof. Jerzy Nowakowski, who was really devoted to the case and helped me break the cipher. The whole work won't be released here, i'll only explain the decryption method shortly: the breaking of the cipher exceeds all of our decrypting skills combined: the beholder code consists of ancient-hebrew gematria, which is then combined with asymmetrical cryptographical algorithms with the use of matrix which few people have been given by me.
The hellgate books are crucial to uncovering tibia's secrets. Two of them serve the purpose of opening WHQ.
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HUMAN ENTITY RETREATED MOURN DEATH LIFE KEY HIDDEN AND SEALED
The message is about a nightmare knight who ran away from POH taking a part of information and a key with him. Remember that PoH book:
Uhgly beholda stollen ki we gut from slain humi nigt. Tohk it 2 stinky place, noone will go thare fur guud king of cyclops. Beholda bat und ughly, to manni eyes.
What the beholders have stolen is now hidden in Hellgate Sealed Library (guarded by a GS, and the guide on how to enter it is in one of the beholder books.) Dont get too excited, those are the books of the last Crunor Caress druid, which describe the fate of Yenny the Yentle and the whole brotherhood, and the wooden key 4013. With that knowledge (and the key) we can now head to Femur Hills Tower, where the Crunor Caress abode was during the old times, the one with the magical grass. My hint is, the key to the tower is a yellow rose you will get during the quest line.
Inside the tower we find 7 books that let us start the WHQ (and a dress). Now it's time for Thais Trolls. Using the knowledge from the ancient Antica we make a sacrifice in the Remembrance Room (its described in the books) and we get teleported inside. Once there, we acquire books, Utevo Lux scroll, key 0008 and 'remains of an ancient sword', which we'll give to the sweaty cyclops. He'll give us 3 missions. Guess what happens when 3 people that have that sword stand on the Desert Library switches.. Here using the books and the power of Talons (greetings everyone who sold their talons from Paradox Tower quest to NPC Rachel) Things get a little tricky here on the upper floor of Triangle Tower where you open a teleport to a banshee.
Then it's easy. WITHOUT pulling the lever at the banshee we enter the teleport that leads to The Dead Villa (the void under desert) The Dead Villa is a wonderful place for AFKing and a great riddle Pull The Levers So That The Teleports Combine In A Certain Way style. If you flip the switches wrong you'll pop back at triangle tower entrance, if you do it correctly you'll be able to explore what's after the magic walls inside Shadowthorn (elven village near Venore) A hint- between the elf fort and venore swamps there are ruins of something- find out what it is and you have a clue.
Behind the magic walls we sacrifice the blood on the altar to recover a part of a soul of a dead leader Teshial, there's also a solution to the problem of raising the ground's level at lake Amroos. Yes, you do it at Adrenius by activating a switch (you are able to do it after sacrificing the blood) Now we are able to enter the Amros island to recover a short sword, a jacket and a letter from the body. The letter contains the names of the '7 necromancers'. After the lecture you will know what to talk about with them. 'The necromancers' will tell us about the rest of Crunor Caress secret and will allow us to enter through the blinking door at Hoggle's (Hoggl's?) which will lead us to a teleport.
Now there's only the activation of the banshee switch (you should've done that before teleporting at Hoggle's), another switch at Spike Sword Quest area, 3 dragons to kill, a ladder up, hallway leading to a set of stairs and here we are surrounded by magic walls with a warlock and 4 behemoths infront of us. After the victory you claim the prizes.
Abraços!
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