Kramba, ateh agora ninguem deu dinhueiro pro coitado do FOX,
da a conta bancaria ahe doido!!!hHEHEHEhE
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Kramba, ateh agora ninguem deu dinhueiro pro coitado do FOX,
da a conta bancaria ahe doido!!!hHEHEHEhE
Eu fui ateh esse NPC perguntei td, mas ele n falo patavina ¬¬Citação:
esse lugar q ele fala no livro hummm vai no deserto ali perto da deset quest e explora lah ...vc vai emcontrar umnpc conversa com ele
Desculpa se alguem ja falo isso,mas eu fiquei com preguiça de ler as 90 paginas do topico =/
Um cara la nas primeiras paginas disse que você cairia numa sala com 10 demons e tal,ESSA QUEST TEM A VER COM DWARF E CYC E NAO COM DEMON!!!!E VE SE VAI TE DEMON EM KAZZ!!!
Agora,Mudando de assunto,vou procurar em pacera,ver tudo o que eu posso fazer em Ab'Dendriel e Kazordoon.
Flw e boa sorte a todos...
realmente a lenda estava certa mais o unico problema é quantas moedas,onde e com quem troca-laspela thunder-hammer.que eu saiba para pegar thunder hammer vc precisa juntar 2000 iron pieces(moedas de metal) e ir até o cyc que é meio diferente e que ao lado dele tem as melhores armas do jogo em ab.
Essas moedas são peas em respaws unicos de 4:00 kda até hj estou procurano um lugar de respaw dela e ñ achei nenhum ^^
Mais vo procura até o fim.
Se alguem achar plz enforme no site e admin naun me bane pq isso ñ é spoil seria se eu falasse onde essas moedas são encontradas.
ahh...
E para pegar thunder depois de juntar 2000 Iron pieces é só falar pra esse mino:
Hi
Thunder hammer
Yes
pronto vc tem uma arma muito furiosa
Aqui vai alguns livros que eu acho que podia servir para alguma coisa, nao somente para o TH, mas talvez outros itens e se num servirem pra nada me desculpem.
How to mix 11 diffrent Magical Potions + "On Magic Potions" (12 books)
On mixing potions.
Now, being a really old magician, I decided to write down some of the formulas of potions I invented during my lifetime. First I thought it will be best to give clear advices for everyone to mix them. But after some days of crucial thinking I had a vision - everyone would be able to mix these powerful but dangerous potions within minutes without being aware of the consequences! It needs lot of wisdom and willpower to become a experienced and responsible magician. This doesn't mean to be cowardish - it means that you know your powers and that you exactly know your limits! So, to prevent misuse of this knowledge i will write down these formulas in ****, a very old language only known by the wisest sorcerers.
How to mix magical potions
Potion of flight
Drink this potion and fly like a bird! All you need is listed below:
two wings of a wasp
an eye of a dead body
a rope
a potion of lemonade
a watch
and, of course, a rapier to stir with and finally a pot to cook in it. Put all things except the watch into the pot and cook it for 24 minutes. Cast the spell "flifli bor" on it and drink it. Don't forget to have an eye at the time! This fluid lasts for 12 minutes. Once the time is over, you are not able to fly anymore... you'll fall down like a stone. Therefore, never forget the time and always wear a watch when using the "potion of flight"! Good luck and may the birds be with you!
How to mix magical potions
Potion of happines
This potion causes the user to become as happy as he never was before. Mix the following things:
a stamped letter
a dead fish
a bone
a diamond
an inkwell.
You'll also need an empty potion to throw these things in. Speak out the magical words "lomba niff" and drink the fluid, and you get your happiness again!
How to mix magical potions Potion of living dead
Lost a friend? Your pet died? If it is like that, there's a solution for you! Just follow the instructions. You'll need some ingredients:
the head of a (dead) dog
some oil
a rat's tail
two teeth of an orc
flour
a fishbone
2 potions of fresh green or red slime
a piece of wood
a bone of an undead
and, of course, a rapier to stir with and finally a pot to cook in it. If you cook these things for 32 minutes and cast the magical words "maldan liflif" upon it, your potion is finished. Put some drpos of it onto the dead body you want to resurrect. Good luck and happy cooking!
How to mix magical potions
Potion of demonic transformation
Take good care of this potion. It is very dangerous, since it transforms anyone who drinks it into a demon!
This transformation isn't reversible... The ingredients are:
a potion of red slime
the eye of a demon
a piece of paper with a footprint of a demon.
Now put the eye and the slime on the piece of paper and wrap it. Cast the words "urtuo sinium" on it. Take this object and place it for 24 hours next to any drink. Afterwards, this drink will transform the one who drinks it into a demon. I again warn you: It might happen that you accidently swallow this drink yourself!
How to mix magical potions
Potion of invisibility
This potion is one of the most difficult potions to mix. Besides you need lots of time, you also need great magical abilties.
The ingredients you should have are:
a rat's tail
2 teeth of a dead troll
a piece of a ghouls robe
2 ghoul-breads
a dragon's eye
green slime
Put these things together in a pot and cook it about 25 minutes. Afterwards, speak the magical words "munga mungos" towards the pot. Now the potion is ready for use. Good luck and happy cooking!
How to mix magical potions
Potion of halluzination
This potion causes the user to get different halluzinations. The nature of these halluzinations is regulated by different quantities of the ingredients:
1-5 eyes of a demon
2-5 hairs of a dead human
a potion of green slime
4-5 potions of beer
4-5 potions of wine
Mix these ingredients together, and just drink it. No need for cooking or casting spells... May the halluzinations be nice!
How to mix magical potions
Potion of fast movement
This potion makes the user run faster than the fastest known creature. It is not known, if there is a brake once the effect disappears.
You will need the following things:
a tail of a very fast creature
some mud
a piece of wood
a flower
and, of course, a rapier to stir with and finally a pot to cook in it. Cook this fluid for 9 minutes and cast the words "rurnum maelis" in the direction of the cooking fluid. Put a drop of it on each shoe you wear and run! Good luck, happy cooking and beware of obstacles!
How to mix magical potions
Potion of silence
Do you have friends, who are nice but who can't stop talking and talking and talking....? Make them stop it by drinking this potion!
The ingredients are as follows:
a dead spider
a potion of wine
a potion of beer
two cans of water
a piece of gold (silence is golden!)
an apple
and, of course, a rapier to stir with and finally a can to put it in. You don't have to cook it (unless you want to serve it as a hot drink); you just need to cast "silentiam" on it. Your friends will love the taste of this mixture, and they will be silent for a greater amount of time. We suggest, that the reader himself does not drink this fluid, too. Good luck and enjoy the silence!
How to mix magical potions
Potion of regained vision
Drinking this will give you back the abilty to see for some time. It does not last too long...
All you need is:
a roll
flour
dough
a rose
a cherry.
Put all these ingredients into a mug and heat it for 31 minutes. Speak out the words "nalus murtu" to finish the potion. Now drink it. You will see again - and you will be able to read this book! May the world become clearer!
How to mix magical potions
Potion of future-vision
Once drunk, this potion allows you to see the future for some time. Since this potion is so mighty and powerful, the ingredients are very rare and therefore difficult to get.
You'll need at least the following things:
2 potions of clear water
a teardrop of a demon
fire from a dragons breath
a sting of a wasp
some hair of a gigantic spider
a nail of a finger of a king's child
the nose of a royal rat.
This potion is cooked in a golden pot and stired with a heroic sword. It needs to be cooked for two hours and a half, and you have to cast the words "murman thusis nalbo" on it. Good luck and happy cooking!
How to mix magical potions
Potion of recall
Once you forgot the recipe of this potion, it's hard to remember. To remember it, you should drink this potion, which of course could cause problems if you haven't something of it left or you forgot that it was this potion.
All you need for this potion is:
a dead rat
23 pieces of gold
a rose
a fishbone
a watch
a peel of a banana
and, of course, a rapier to stir with and finaly a pot to cook in. Throw the ingredients together into the pot and cook it for 28 minutes. After that, cast the magical words "murana nur" on it. Drink it, and you will gain your full memory again.
BEWARE: This potion does not help undeads. In order to work, this spell needs a brain in the concerning body. Without a brain, it's useless.
It also should be mentioned, that this potion only brings back one's memories for a short period of time. It does NOT last very long.... Good luck and happy cooking!
The Brighteyes Legend By: Damius Weirgroth
Long ago, long before the lands of Tibia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowsships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
Dwarfen Reports. nr. VII, XII,
Dwarven report VII
Enemy magic
Our elemantarists have successfully unrevealed the the secrets of what is called "dream magic". It is a subconscious way of influencing the surroundings. It is mainly used by elven parents that want to shape their unborn child, but, this is the far more important threat, some elves, especially those called "Teshial" posess the ability to wander some kind of "dream realm" instead of the real world. This gives them the oppurtunity to appear somewhere out of the blue, but, fortunately, the Teshial never used this skill to ambush, and the other elves posess only small remnants of this magic. Never the less, the 2nd earthen chamber is evolving a counter spell for that, that increases the elemental signature of beings near, forcing them into the real realm.
The other kinds of their magics are limited to protective and growing spells, whicht yet do not prove any harm, but are very supportive for their strife. It is rumored that they have also a lot of illusionary and concealing spells, but investigations here have not yet led to final results, as well as we can only deny the existance of aggressive magic by an elven race od caste od unknown origin.
For further information refer to sub-report AX-27.
Dwarven report XII
Enemy territory and settlements
Our scouts recently discovered a great number of elven hideouts within the "deeper woodlands". They also have a great city, comparable to a capital, there, which is called Ab'Dendriel, and is mainly inhabitated by Deraisim and Cenath. The defenses are rather weak, and it seems like a lot of nomads and wanderers pass through the region.
We also found ruins within the hidden mystic valley, the structure of the buildings is typically elven. The ruins seem to be the result of a harsh thunderstorm of magic, but it was too long ago for us to find closer traces.
More interesting should be the fact, that the volcanic regions beyond the thundery mountains seem to be colonised by the elves as well. There dwells a race called Kuridai, and they seem to be the most aggressive and militant elves we encountered yet.
Suggestions about possible assault targets if war will be at hand are envoiced in sub-report EY-01.
you recognize a torn diary of some sort
... Now I have the information I needed so much. It cost me a fortune, but my love is with it. The evil Minz hid my beloved Caramellia in a tower in the femur hills, I will travel ...
... almost killed me but i made it to the tower. Sadly the druid enchanted the area with some nature-magic and the grass is almost impassable ... ... met a wandering elf and bought a machete. Now I will be able ...
... not possible! I am not trained enough to cut the fast growing grass away quick enough to clear a path to the tower ...
... will hide for the night in a nearby cave I have spotted this morning while passing by and will tomorrow travel to the town to improve my grass-cutting-skill. I am sure if I am more familiar with that I will make it!
The Dwarvs extended vision
Extended Vision
Most dwarves have a excelent eyesight even in dark enviroments but this spell will one day allow you to see nearly twice as far as you currently do. What's needed is the fire of a fire element, the head of a ghoul,the essence of a red royal blossom, some water from Blood Bay and the laugh of a mute sinner. Light a fire with the flame of the fire element. Pour the water from Blood Bay into a cauldronand place it over the fire. Throw in the head of the ghoul and the essence of the red royal Blossom and mix it untill a grey myst emerges. Take some of the potion and mix it with the laugh while cooling it. Now we only need to find out the missing catalysts and the magic words to imbue it with energy.
We tracked Goshnars daughter to the gates of Carlin but lost her within the city. Of course we got no help by the 'authorities' so I think she could hide there somewhere. It's likely that the brotherhood of bones has agents in the ctiy that gave her shelter. We think she doesn't know her fathers secrets though. Her magic tricks seemed quite normal to us. I can't say wether the rumor that she is pregnant is true. If so, nothing is known about the father of this child. Considering that Goshnar was allied with darkness we must fear the worst. So the search for Fermuba continues.
A proffesor trying to reanimate monsters
I can't figure out how to reanimate dragons and other monsters yet.
I am sure the secret was hidden by this ancient knightly order after they defeated Goshnar.
I am also sure that the 'thing' called 'necromants nectar' is crucial to find the secret entrance to the Pits of Inferno. And what is the meaning of the phrase 'feed those in need', which I discovered in the ancient scrolls of my former master, before he hid them from me.
I have to find them or figure out the secret on my own. I will never share my secrets and the success with the brotherhood, but now that the summoning of Urgith went wrong I have to spend to much time in fighting the undead back that are out of control. But now, after all what I did allready to become the new necromant king, I can't give up and i will not. Never! The secrets of death will be mine! MINE!
The magic city Demona and the history of the warlocks. (4 livros)
The magic city Demona
Written by Danae, historian of the warlocks
Part1
We dont know exactly when this city was build. But it must have been centuries ago. I have collected the few information we have from the past and tried to reconstruate the birth of this city:
Our ancients used their mighty magical power to control the lava down here. With the help of our loyal trolls, they somehow build this city.
A city only for serving one goal: The investigation of the magic in our world Tibia!
More on book Part2
The magic city Demona
Written by Danae, historian of the warlocks
Part2
Our world of Tibia is filled with various kinds of magic. Until now, we dont know much about this magic. Only a small part of the whole magic power is under our control.
Our goal is to research into the magic web of our world and to control it, so we can finally reach our purpose: the immortality.
But before we could start with the research, our ancients had many problems to solve.
More on book Part3
The magic city Demona
Written by Danae, historian of the warlocks
Part3
In the beginning, our ancients lived in total isolation. They thought, that they can survive down here without any contact to the outside world.
But after some years they realised that they cant cast enough food and water for all warlocks. They also realised, that it was necessary to be under the free sky to cast some spells (Like the spell "Path of the Stars", that only works if the caster can see the stars in the night).
So they made a direct tunnel to the surface. All seem to work well. But after some years new problems appeared.
More on book Part4
The magic city Demona
Written by Danae, historian of the warlocks
Part5
With our mighty magic abilities and the help of our new friends, a tribe of trolls, we could create the maze within one month!
After it was finished nearly nobody found out the way to our city. The few who found it were killed by us.
We hired some mercenaries too. We pay them good for protecting parts of the maze against enemies.
And thats how is was for centuries until today.
We could make our researches in silence and without fear of an attack.
One day we will reach our main goal. And then we wont have to fear anyone.
How to control the lava
How to control the lava
By Jonea, ancient council of the warlocks
The lava was since the beginning our friend. We always possessed the power to "talk" to the lava and to form/move it for our purposes. But this ritual requires complete concentration and only with many warlocks it was possible to build this city out of the lava.
Researchpaper 56-09 A
We lost three mages in our last attempt at performing a controlled demon summoning. It is still too difficult to predict in what way the fabric of time and space is affected by the breach of the sphere, and from what we have seen the backlash of nature against demonic incursion can range from a slightly offensive odour to a sizeable explosion such as the one we saw yesterday. I am personally disappointed to observe that the elemental protection spells we put up did not work at all. Perhaps there is some truth in the reports that the unleashed energy is of purely entropical nature. We have yet to decide whether or not it makes sense to create an entropic counterspell first, but I support the idea that the loss of manpower while trying to balance the spell is manageable. It is possible, though, that this will lead to no convincing result at all due to the uncontrollable nature of the demonic realm. If this should be the case the use of entropic countermagic is the only option left. By the way: The summoning of lesser creatures, the so-called 'reds', progressed comparatively well. Of course, these creature are mere borderdwellers and may consequently not be considered true demons of course. However, it may prove that the development of summoning spells for 'reds' will prove a rewarding spin-off of demon summoning research.
Suns and Stars, Part I + Part II (2 books)
Suns and Stars, Part I
It stands to reason that the stars and the suns influence the flow of magic. The astral patterns wax and wane like the tides, and it is not possible to perform certain summonings on inappropriate days, to give but one example. The study of astrology is pointing at further influences that go well beyond summoning creatures, though. For instance, the influence of the stars and the suns seems to increase with the power level of the performed incantation or ritual. The more mana is used in a spell the more it is susceptible to extratibian influence. For this reason it seems quite safe to assume that certain powerful rituals are only possible when the stars are correctly aligned. We consequently hope to achieve through close observation and through careful calculation a measure of exactness concerning the right timing of rituals which we did not dare dream of so far. Several magic incantations we have never managed to reproduce until now might actually be achieved once we know the ideal stellar constellations. This would explain why all our previous attempts to achieve these effects were doomed to fail.
Suns and Stars, Part II
Very basic rituals depend on the influences of dawn and dusk, or of night and day. Other, more complex rituals may only be performed at very specific times, perhaps even at a specific hour. Other rituals that are more complex still are bound to specific days, and to specific times as well. In fact, some individual spells can only be performed once a year or once every other year, while the most powerful of rituals may only be carried out during stellar constellations that are so incredibly rare that centuries may pass before the ritual can be performed again. Given the power and knowledge of the ancients it seems reasonable to assume that they have prepared rituals whose time has not even come to this very day. Since most of the ancient races have disappeared from the lands it is well possible that some of the rituals are still be buried in some long forgotten ruin, while others might actually be in the possession of some surviving heir of one of the ancient races. Who knows. The astrological knowledge of the ancients is yet to be rediscovered. We are perfectly positive that some of the discoveries we have made can be considered as the groundwork for further, more elaborate theories which one day might rival that of the ancients. Still, it would be an immense progress if we could rediscover some of the ancients' lost astrological writings.
The secret of the high mask of the ancients
The secret of the high mask of the ancients was thought to be lost in time forever. But with the coming of the undying pharaoh its secrets were snatched away from the scarabs and the sands. Once more, masks were forged that contained the secret energies of lost aeons. Their true powers remained a mystery, but from the little that showed at first glance it was clear that they were most powerful indeed. Unfortunately, the pharaoh decreed that their powers were not meant for ordinary mortals, and ordered them to be destroyed. It is said that it was necessary to combine the powers of different ancient idols in order to create those legendary artifacts.
The Lost Garden
The lost garden Princess Maharuh was said to be the kindest creature that ever walked the earth. She was dearly loved both by her people and by the djinns. One day as the princess wept because of all the pain and the evil ways of the world the djinns came to comfort her. And since they loved her so much they called upon their powers to grow a garden of magnificent beauty. From now on, Maharuh visited her enchanted garden whenever she was sad, and she never went there but a smile came to her face, and she found new strength to continue her work with renewed vigour and inspiration. But humans grow old and weary, and time did not fail to do its cruel work on fair Princess Maharuh. As she grew old her visits to the garden became less and less frequent and one day when she laid down to rest underneath her favourite tree she never woke up again. The garden was perhaps the most valuable thing she left behind, and it was certainly the one she had held dearest while still alive. But her people did not share her love for nature's beauty, and all they saw was a splendid example of horticulture that could be turned into money. Soon after her death a merchant caravan came, and the strangers offered great sums for the garden and for all that belonged to it. They dug out the trees and took the fruit because they believed they could rebuild the garden in their native land. However, soon after the caravan had left the city a terrible sandstorm arose. After the storm had cleared the caravan was gone and with it all that was left of the garden.
The Book of the Seven Tombs
So the seven were banished to the depths of seven cursed tombs. There they are waiting, imprisoned for eternity. One was buried outside the city in the shadows of the south-eastern tower, close to the pharaoh yet forever banished from his grace. One was buried in the ancient ruins far to the north, a tribute to his love for all that is old. One was buried at the tar pits. Blackness engulfed his withering heart, and blackness shall engulf his final demise. One was buried in the fields of stone. His will was as hard as a rock, so lifeless stone will cause his fall. One was buried near the Mountain, between its eternal body and a small stony hill, so that his rest may be eternal and unrelenting like the mountain heloved so much. One was buried somewhere on the peninsula to the south, so that his restless slumber might be soothed by the murmuring of the waves. One was buried not far to the north of the oasis. He was the one who found it most difficult to part from this world. The sands of the desert swallowed them all and sealed their fate. They are lost and yet they are denied the peace of true death.
"Will the world never learn?"
Will the world never learn? That pompous coxcomb of an ambassador dared to speak as though his king was equal to our pharaoh! We were shocked by the sheer impertinence of his speech! The fool! How confused he looked when he realised our disapproving silence. I am convinced he had spoken to some of those filthy heretics before he went to see his majesty. I know there are some although none of them would dare to make his blasphemous opinions known in the public. How could the mighty pharaoh not ignore this ambitious fool and his futile plans. How haughtily he walked around in our beautiful Ankrahmun, mocking our true religion with his silly questions. Of course, he got nowhere and he seemed to give up in the end. But did the wisdom offered to him enlighten his blind soul? I think not. So full of himself was he, so firm in his heretic opinions and yet such a slave to his flesh - how could he understand that which is true and holy? People like him are both a curse and a blessing to us, the children of enlightenment. They may insult and provoke us with their ignorance, yet it is when we meet fools like him that we realise the full extent of the glorious state of enlightenment we live in. Far from ascension though we are, we have been granted the opportunity to achieve what will be forever denied to people like him - divinity!
The tibian world-wonders!
The tibian world-wonders!
The known and aknowledged world-wonders are:
The colossus of Kazordoon
The black pyramid of Dracoria
The great lighthousetree of Ab'dendriel
The thorntower of Shadowthorn
The undergroundcity of Mintwalin
The black city of skulls in hellsgate
The great lava falls in hellsgate
The pyramid city of Ankrahmun
A part of a messege from the inhabitants of Isle of Mists
...
...ut we have to ...
... Now that the Plains of Havoc are to dangerous for a save passage, we will leave the Isle of the Mists and abandon this meetingplace. Hopefully we will be able to reclaim it in better times. If any ...
cara, nd a ve isso ai (foi mal eu naum ter citado, o q num tem a ver eh a historia dos 2000 iron coins)
isso eh boato, tanto naum eh q naum tem thunder hammer a mostra lah onde tem a warlord sword..........
o pessoal tah indo pro caminho certo pra faze alguma quest e vc vem atrapalhar com esses coments inutil.... pqp
eu naum entendi, mas os dwarves tem briga com os cyc?
se isso for verdade pode estar em cyclopolis, pq tem cycs e dwarfs
mas se for lah soh pode ser pro lado q eu num fui ainda pq tem arcanists, berserkers, leaders......
vamo axa ele ainda
mto grande esses livros, mas pelo q eu entendi tem q levar nakele lugar da ss, 1 fire field (fogo do fe), 1 skull (cabeça do ghoul) e o resto eu naum sei
heuheueh nao to afim de ler as 89 paginas, + oq eu tenho a dizer eh q existe gente q tem thunder hammer, no mundo q eu jogo (Eternia).. o cara chama Krin e recebeu o Thunder Hammer do Guido (Deus do jogo pra qm n sabe), eu digo isso pq ja vi SS dele recebendo.. e alem disso c vc quiser perguntar pra ele vá em frente, pq ele ja disse q tem e axo q ate t mostra c vc kiser... agora oq ele fez pra receber esse baguiu do Guido eu n faço ideia, + deve ter sido algo fodississimo =P
espero ter ajudado ai!
flw gt!
LP 4EVER!
Cara eu num vo fala nda pq cnaum o damin vai be bani agora sai desse forum e fika ketu num leu nenhuma das 89 pag. e fik falando merda noob eh foda -.-Citação:
Postado originalmente por mago-boina
hmmmm mais uma dica minha o horned fox eh um minotauro :)
recebi muitas mps to em semana de provas num to entrando muito no forum da mais umas 2 semanas pra eu q eu respondo ....quanto o basilic pra quem naum sabe eh uma cobra :) ja acharam o livro da historia de kazz?
Eu falei anda pra mintwalin !!!!!!!!Citação:
Postado originalmente por Lo Borracho
Temu q axa ele o th podi tar con os dwarfs amis soh os minos sabe ondi!!
vamu logo pra la !!!!!!
meu pc ta zuadu o tibia num abre num vai da pra eu ir
temu q axa o horned fox v6 inda taum na das peças de ferro anda logo !!!!!!!
Lo borraja vc eh rox cara vlw mesmo !!!!!!!!
Ninguem comenta meus post !!!!!!!!!!!!!!
bbbbbhhhhhhhuuuuuuuaaaaaaaaaaaaaaahhhhhhhhhhhhhhhh hhhh !!!!!!!!!!!!!!! Sou um excluido buahhhhhhhh !!!!!!