Postado originalmente por Hidden Street.net
ARROW BLOW OR DOUBLE SHOT?!
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This section is not even necessary anymore. Well?it
mathematically tries to convince ANYONE wanting to use Arrow
Blow.
USE DOUBLE SHOT. IT?S MUCH BETTER. IT?S MORE STABLE.
CRITICAL CAN ACTIVATE TWICE.
Critical Shot adds 100% damage, doesn?t double your damage.
So,
Damage wise:
DoubleShot:
130%+100% x 2 Arrows = 460% when both activates
or:
130%+100% (Critical for one shot) +130% = 360%
Arrow Blow:
Critical:
260%+100%=360%
You can see right away how useless Arrow Blow is. Since there is
two arrows you have two chances of activating Critical Shot and
even if only one activates, it?s damage equals Arrow Blows, and if
two activates it overpowers AB by far.
It should be noted that two arrows shot=defense applied twice, but
that?s not important.
AB can knockback monsters, while DS can?t because of two lower
damaging arrows rather than one higher damaging arrow.
This is the most COMMONLY asked question for the Bowman
class, it's the equivalent of the Mage's "Energy Bolt or
Magic Claw?? The -general- guideline is for Hunter's to
go for DoubleShot, and CrossBowman to go for ArrowBlow.
This is WRONG! Go DoubleShot REGARDLESS! It?s like Mages,
EVERYONE USES MAGIC CLAW, NO ONE USES BOLT.
Doubleshot/arrow blow information
i) Critical shots and final attack are both
multiplier. You get damage by multiplying them to
base damage then minus the defence factor.
ii) Do not worry too much.
Arrow Blow is obviously more powerful than Double
Shot since the defence factor affect less.
i.e. once compared to twice in Double Shot.
Say, your base damage was 1000. For the fairness,
say, you always hit with base damage of 1000 and
all without Critical Shot or you may assume all
with Critical Shot.
Also say defence factor reduce 100. (It was known
that if a monster's D is 200, it reduces 100
damage.)
Arrow Blow: 1000 - 260% - 100 = 2500
Double Shot: (500 - 260% - 100) = 1200 - 2 = 2400
Dark Golem knocks back when it got 1500+ damage.
So, only Arrow Blow will knock Dark Golem back.
However, stable damage is also important.
Critical Shot has 40% chance to attack at 200% at
max level.
Now take that into account.
Arrow Blow with C.S.
1000 - 260% - 200% - 100 = 5100 (40% chance)
Arrow Blow without C.S.
1000 - 260% - 100 = 2500 (60% chance)
Double Shot with 2 C.S.
(500 - 260% - 200% - 100) - 2 = 5000 (16% chance)
Double Shot with 1 C.S.
(500 - 260% - 200% - 100) + (500 - 260% - 100) =
3700 (48% chance)
Double Shot without C.S.
(500 - 260% - 100) - 2 = 2400 (36% chance)
Say, you are hunting a monster with 3500 HP.
You will have 40% of one-kill and 60% of two-kill
for Arrow Blow.
You will have 64% of one-kill and 36% of two-kill
for Double Shot.
In this damage range, with double shot, you can
train efficiently with double shot by finding
monsters with HP around 3500.
Thanks to zephy from GameFAQs for contributing that.
If you don't understand that (yep, a lot of math) it
means that Arrowblow has a higher probability of doing
higher damage, but damage is not as stable as
Doubleshot. For example you may do 1000 damage one turn,
and do 200 the next, but for DoubleShot you may do 600
for one and 500 for the other arrow.
SUMMARY: CHOOSE DS!