Ja encontrou as gemas???
Fez algumas???
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na verdade so pally
;x
vo tira ss aki
so to venu q+ tem de novo
gfb mtooo rox
tb kero sabe das gemas , mas parece que o pessoal ta mt entusiasmado com ts e nem se lembra de tira ss ou vim comenta no forum :riso:
Ps: (eu tb faria mesmo coisa heuheue
Ta vi as pocoes de life fluids que vai subistituir as UHs quanto custa????
gemas plzzzz
e oiaaa
tem gente do tbm tutor
xD
ngm tem soft? ;~~ plx plx!!
qt custa as life fluid? qual peso? quanto custa manafluid? qual peso?
:confused:
:riso:
GALERA! PARA DELERO LERO E POSTA IMAGENS! E FALEM OQ VAO DESCOBRINDO,NOVIDADES..........
PORFAVOR, COMPARTILHEM COM OS QUE NAO SAO TUTORES!
:~
Isso vai demorar viu.....
Nem f5 resolve aqui...
Paciencia..
O pot grande é lvl 80+.-450 gp
O pot medio é lvl 50+
Estes só podem ser usados por paladins ou kinas!!
15:54 You lose 304 hitpoints due to an attack by Baladha.-druid-exevo tera hur
b) New Spells
There will however be a lot of new spells and runes. Here is the list:
KNIGHT:
- Wound Cleansing (exana mort): LevelRequirement:30 ManaConsumption:55 (a Healing Spell just for Knights)
PALADIN:
- Divine Missile (exori san): LevelRequirement:40 ManaConsumption:20 (~ a strike spell with Holy damage)
- Divine Caldera (exevo mas san): LevelRequirement:50 ManaConsumption:180 (~ an area instant like Groundshaker with Holy damage)
SORCERER:
- Thunderstorm (adori mas vis): Runespell, LevelRequirement:28 ManaConsumption:430 (~ a slightly weaker GFB with Energy damage)
- Stalagmite (adori tera): Runespell, LevelRequirement:24 ManaConsumption:350 (~ HMM with Earth damage)
- Ice Strike (exori frigo): LevelRequirement:15 ManaConsumption:20 (Strikespell with Ice damage)
- Terra Strike (exori tera): LevelRequirement:13 ManaConsumption:20 (Strikespell with Earth damage)
- Rage of the Skies (exevo gran mas vis): LevelRequirement:55 ManaConsumption:650 (new ultimate spell, larger but weaker than UE with Energy damage)
DRUID:
- Stone Shower (adori mas tera): Runespell, LevelRequirement:28 ManaConsumption:430 (~ a slightly weaker GFB with Earth damage)
- Avalanche (adori mas frigo): Runespell, LevelRequirement:30 ManaConsumption:530 (~ GFB with Ice damage)
- Icicle (adori frigo): Runespell, LevelRequirement:28 ManaConsumption:460 (strong HMM with Ice damage)
- Ice Strike (exori frigo): LevelRequirement:15 ManaConsumption:20 (Strikespell with Ice damage)
- Terra Strike (exori tera): LevelRequirement:13 ManaConsumption:20 (Strikespell with Earth damage)
- Ice Wave (exevo frigo hur): LevelRequirement:18 ManaConsumption:25 (~ Fire Wave with Ice damage)
- Terra Wave (exevo tera hur): LevelRequirement:38 ManaConsumption:210 (~ Energy Wave with Earth damage)
- Eternal Winter (exevo gran mas frigo): LevelRequirement:60 ManaConsumption:1200 (~ Hell's Core = Ex UE with Ice damage)
6. New weapon effects
a) Melee weapons
- Mages will now be able to enchant small gems:
small ruby --> at fire shrine by sorcerer
small amethyst --> at energy shrine by sorcerer
small emerald --> at earth shrine by druid
small sapphire --> at ice shrine by druid
- Every town has portals for the dedicated vocation to teleport to those shrines and back
- Enchanting one such gem takes 500 Mana
- These enchanted small gems can then be used to enchant some weapons with damage of the respective element
(Example: you can use an enchanted ruby to fill a spiked sword with 1000 charges of fire damage)
- Enchanted weapons have the same overall stats, but a certain percentage of the damage will be done in the damage type of the enchanted gem. If you use the right damage type against the right monster, the enchanted weapons will do more damage.
b) Ammunition
- There are elemental arrows for most of the new damage types.
- They are currently only buyable at the shop.
Fazendo download do cliente e lendo o tópico do Craban.
<Cabei de chegar em casa>
lol? quer dizer q esse pot q vai subistituir uma uh vai custar 450 gps? omg?? cara,depois disso acho dificil algum kina sair com lucro de uma hunt, oq vai dar de nego dando retired...
pelo menos o hpde kina tah se regenerando mt mais rapido??
conta mais ai veih
quanto ele recupera?
mano,qdo vc entra,c vc tiver soft boots,porfavor,testa ela i fala ai como ficou!
i tbm keria saber alguns hits de MAGE,i preço das coisas i tals,ajuda nois q nao eh tutor ai galera plx!
* Healing formula is now the same as the new magic damage formula
- UH runes will hardly be useful for Knights and only partly interesting for paladins.
- Some values of healing spells have been recalculated.
* 3 different health potions: health potion (giving +/-100 HP), strong health potion (giving +/-300 HP) and great health potion (giving +/- 600 HP).
- the normal one can be used by everyone. The strong one is only for paladins and knights of level 50+ and the great one is only for knights of lvl 80+.
- They can be bought at the regular shops.
* 3 different mana potions: mana potion (giving +/-100 Mana), strong mana potion (giving +/-200 Mana) and great mana potion (giving +/- 300 Mana).
- the normal one can be used by everyone. The strong one is only for paladins and mages of level 50+ and the great one is only for mages of lvl 80+.
- They can be bought at the regular shops.
Não me fale que este Pot Grande é o de life por favor!
Porque se for, vamos fazer umas contas:
O Pot Grande de cura, heala em média 600 de hp (que é um pouco mais que a média da minha uh que é 550).
Mas se for mesmo 450gps esse Pot Grande, uma bp deste pot sairia por 9k.
O TRIPLO de uma bp de uh que da para comprar facilmente de players por 3k. Os knights terão que gastar o triplo para caçar.
Simplesmente ridículo se a cip colocar esse preço absurdo neste pot. Eu não sei como irei caçar com esses preços. >.<
5. Changes to combat of players and monsters
a) Player combat
- Spells are now categorized. All spells that you cannot cast in a PZ count as aggressive. Those all have a delay on each other.
- All other spells are not affected by this delay, nor will they affect the aggressive spells. The other spells however will also have a delay on each other.
- The drinking of mana and health potions has a delay on each other and the use of runes, but does not influence the use of instant spells.
b) Monster combat
Monsters will now also have their own delay rules for aggressive and supportive spells. Overall, they will still deal roughly the same amount of damage, but they will not be able to cast all they have in the same second.
7. Client Changes
- improved automap cross (now automatically toggles between black and white)
- improved autowalk algorithm (can't "freeze" client for some seconds anymore)
- improved text effect placement (e.x. damage numbers, healing numbers, etc.)
- improved graphic effect possibilities (allows more fanciful effects)
- added new player state icons (freezing, dazzled, cursed)
- added default frame rate limitation (50 frames per second)
- added several small code improvements
- improved host name resolving
Bom... estamos vendo entao ai como a cip eh neh!
Tava tao animado.. agora... =/
Desanimo total !
¬¬"
CARA CALMA...
pense bem, vc vai ter a seu favor o dano comun fisico de sua arma + dano elemental... vai matar o bixo mais ligero usando menos coisas pra se curar...
e cara,calma isso vai mudar de ctz, a cip diminuiu em 15% o danos dos kina/pally e das AS pq viu q tava absurbo... calma ai
FALEM OS PESOS... SPEARS DIMINUIRAM DE PESO??? QUANTO TIRA AS MAGIAS DE PALLY AGORA??
17:26 You see a spike sword (Atk:24 Def:21 +2) that has 949 charges left. It weighs 50.00 oz.
retirado do WOT >> http://tibia.gamigo.de/forum/attachm...d=229246&stc=1
Eu so tutor mais não posso entra :mad:
me mordendo de raiva mais ta muito bom esse ts pelo o quê vi
tupi[]
Cara não vejo vantagens vai tar o olho da cara as gemas....
E as pocoes???
Espero que as mais comuns sejam pelomenos mais baratas....
E os frees já era...
Matou legal os frees
Eu nao achei tanta vantagem assim não....
Ja percebebu agora que pode vir por mais scams?????
gente
knight lvl 140 recuperanu 700~ com a uh