Eu estava olhando agora todo o tópico, colhendo as informações pra por num arquivo doc, para reorganizar as ideias e traduções de livro e me deparei com algo. ONDE ESTÁ A LIGAÇÃO DO BASILISK COM O TH? Não achei nenhum livro que cita as 2 coisas ao mesmo tempo, só quero que alguem me responda em que página está a edição do elo de ligação entre esses 2 fatos, pq quando eu tava lá vendo, do nada veio esse papo de basilisk.
Vou colocar todos os livros que eu possuo de Dwarfs, porém existem muitos que não acho, inclusive um raro livro que diz as condições do forjamento do thunder hammer e o motivo do envio do thunder hammer ao anões. É um livro que diz que o ciclope que mora em ab na verdade foi um traidor, pois seu sonho era ser ferreiro, e ele foi até kaz onde ele ganho a simpatia doa anões e aprendeu a arte de mexer com ferros, entao os ciclopes expulsaram ele e ele se alojou numa montanha onde os elfos o protegiam, em favor aos anões. Para proteger os anões, ele uniu a arte do forjamento de metais, com a magica elfa e fez o thunder hammer... isso ´s só um pedaço do q eu lembro do livro, mas o cacete do livro não acho... esse livro é meio raro, nem sei se ainda ele existe pra pegar.
POR ENQUANTO SÓ ACHEI OS SEGUINTES LIVROS
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Dwarven report VII
Enemy magic
Our elemantarists have successfully unrevealed the the secrets of what is called "dream magic". It is a subconscious way of influencing the surroundings. It is mainly used by elven parents that want to shape their unborn child, but, this is the far more important threat, some elves, especially those called "Teshial" posess the ability to wander some kind of "dream realm" instead of the real world. This gives them the oppurtunity to appear somewhere out of the blue, but, fortunately, the Teshial never used this skill to ambush, and the other elves posess only small remnants of this magic. Never the less, the 2nd earthen chamber is evolving a counter spell for that, that increases the elemental signature of beings near, forcing them into the real realm.
The other kinds of their magics are limited to protective and growing spells, whicht yet do not prove any harm, but are very supportive for their strife. It is rumored that they have also a lot of illusionary and concealing spells, but investigations here have not yet led to final results, as well as we can only deny the existance of aggressive magic by an elven race od caste od unknown origin.
For further information refer to sub-report AX-27.
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Dwarven report XII
Enemy territory and settlements
Our scouts recently discovered a great number of elven hideouts within the "deeper woodlands". They also have a great city, comparable to a capital, there, which is called Ab'Dendriel, and is mainly inhabitated by Deraisim and Cenath. The defenses are rather weak, and it seems like a lot of nomads and wanderers pass through the region.
We also found ruins within the hidden mystic valley, the structure of the buildings is typically elven. The ruins seem to be the result of a harsh thunderstorm of magic, but it was too long ago for us to find closer traces.
More interesting should be the fact, that the volcanic regions beyond the thundery mountains seem to be colonised by the elves as well. There dwells a race called Kuridai, and they seem to be the most aggressive and militant elves we encountered yet.
Suggestions about possible assault targets if war will be at hand are envoiced in sub-report EY-01.
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Introduction of the War of Welcome
The War of Welcome took place near the southern bridge, that the humans call 'the dwarf bridge'. The southern territory was once inhabited by a mighty orcish tribe and the few dwarves brave enough to stick around the mountain were constantly being hasseled by these orcish people and some were enslaved by the vile orcs! To the Northwest lie Carlin, a place inhabited by humans who struggled for survival on their own and could not help the dwarves in this matter either. As time went by the dwarves who called for war against the orcis raiders grew in number and voice. They felt they had a right to reatake these lands from the orcish invaders.
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War of Welcome Begins
It happened suddenly one morning. A group of Dwarves were passing by the Orc territory outside their mountain. They were on their way to Thais to sell off some of their jewels of the mountain. The orcs tried to ambush them but falied. The dwarves reacted quick and by valor and superior equipment defeated the raiders. This ensued the War of Welcome. After this incident the dwarves who claimed that the time had come to stand up for their beliefs and their treasure got the proof they needed to convince their brethren and sisters of their cause. The orcs would not retreat though and prepared themselfes for war. After a year of battle the orcs were finaly crushed and the tribe scattered. The dwarves now again claimed dominance over the heart of the continent and all the land that 'where under the shadow of the big old one'. The humans of the thaian kingdom became allys to the dwarfen empires soon after theese wars and trade flourished.
The Prisonisle Most of the rebelious dwarves who betrayed us and allied themselv with the cyclopses and some dishonorfull human knights were prosecuted and thrown in jail on the prisonisle Dwacatra. They now have to live or fight the captured Minotauers, Orcs, and Cyclopses they seem to like that much. Justice is served.
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The Dwarvs extended vision (esse eu sei que já foi colocado aqui, mas coloquei só pra reforçar)
Extended Vision
Most dwarves have a excelent eyesight even in dark enviroments but this spell will one day allow you to see nearly twice as far as you currently do. What's needed is the fire of a fire element, the head of a ghoul,the essence of a red royal blossom, some water from Blood Bay and the laugh of a mute sinner. Light a fire with the flame of the fire element. Pour the water from Blood Bay into a cauldronand place it over the fire. Throw in the head of the ghoul and the essence of the red royal Blossom and mix it untill a grey myst emerges. Take some of the potion and mix it with the laugh while cooling it. Now we only need to find out the missing catalysts and the magic words to imbue it with energy.
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I, GHOUL
By Himhor
Within this obscure essay lies a remarkable study of a dwarf who poses as a ghoul to view what life is like from the Ghoulish point of view. A particular emphasis of the work is the fascinating ghoulish healing habits, which the author presumes to be, unlike many warriors thinks nowadays, an effective romantic ritual which ghouls aims to the creatures they do found appealing somehow.
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The Brighteyes Legend
By: Damius Weirgroth
Long ago, long before the lands of Tibia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowsships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
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Não vo traduzir, alguem ai faz isso. To procurando um livro que citei a alguns tópicos atras mas não acho mais. Eu ainda devo ter uns 4 ou 5 livros com relevancia pra isso que não acho (minha biblioteca tem mais de 130 livros, é foda fikar lendo 1 por 1)
